Hey Fabrice

there will be more demos in the away3d-examples-fp11 folder of this nature
in the coming weeks. But to answer your question directly, yes there is. You
can use the mapUrl() method of the AssetLoaderContext that is passed as an
optional parameter in all load operations in Away3D if you are having
trouble local/global filepaths, or you can set the includeDependencies
property to false and manually handle the initialisation of materials by
setting up an assetComplete event handler for all material assets
encountered in the AssetLibrary parser.



On Wed, Oct 12, 2011 at 8:58 PM, fabrice wolf <fabrice.w...@gmail.com>wrote:

> Hi
> I am currently trying to upgrade my 3D map engine from 3.6 to 4.0.
> I used to use TextureQueue, but it seems we have to use AssetLibrary class
> now.
> My problem is that i can't embed the assets in my swf's, i need to load
> them then to build dynamically the objects.
> In 3.6, i was using 2 texturequeues feeded with xmls, one to load the
> texture, the other to load the normalmaps, and when i was sure everyhting
> was well laoded, i loaded the 3ds and build the objetcs and the meshes with
> good textures and normal maps.
> I have really look everywhere, but i have found no tutorial, niether
> explanation anywhere on how to load assets in 4.0.
> Anyone could help me ? Is there a solution to "push" urls of assets to load
> in the assetlibrary, then to load everthing at once ?
> any help would be faaaar welcome
> fabrice
>



-- 
Rob Bateman
Flash Development & Consultancy

rob.bate...@gmail.com
www.infiniteturtles.co.uk
www.away3d.com

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