Hey Rob and thank you
i will try that, and if it works, i will put the code here in case it could help someone else :)
thx

Le 12/10/2011 22:56, Rob Bateman a écrit :
Hey Fabrice

there will be more demos in the away3d-examples-fp11 folder of this nature in the coming weeks. But to answer your question directly, yes there is. You can use the mapUrl() method of the AssetLoaderContext that is passed as an optional parameter in all load operations in Away3D if you are having trouble local/global filepaths, or you can set the includeDependencies property to false and manually handle the initialisation of materials by setting up an assetComplete event handler for all material assets encountered in the AssetLibrary parser.



On Wed, Oct 12, 2011 at 8:58 PM, fabrice wolf <[email protected] <mailto:[email protected]>> wrote:

    Hi
    I am currently trying to upgrade my 3D map engine from 3.6 to 4.0.
    I used to use TextureQueue, but it seems we have to use
    AssetLibrary class now.
    My problem is that i can't embed the assets in my swf's, i need to
    load them then to build dynamically the objects.
    In 3.6, i was using 2 texturequeues feeded with xmls, one to load
    the texture, the other to load the normalmaps, and when i was sure
    everyhting was well laoded, i loaded the 3ds and build the objetcs
    and the meshes with good textures and normal maps.
    I have really look everywhere, but i have found no tutorial,
    niether explanation anywhere on how to load assets in 4.0.
    Anyone could help me ? Is there a solution to "push" urls of
    assets to load in the assetlibrary, then to load everthing at once ?
    any help would be faaaar welcome
    fabrice




--
Rob Bateman
Flash Development & Consultancy

[email protected] <mailto:[email protected]>
www.infiniteturtles.co.uk <http://www.infiniteturtles.co.uk>
www.away3d.com <http://www.away3d.com>

--
Fabrice WOLF
Machiavelic SàRL
Tel 04 84 25 25 78
email : [email protected]

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