Speaking of "real work on a real system" there could be several projects that would be useful.
view2d / vew3d For the browser-based version the graphics goal is to replace the view2d and view3d programs with HTML5 canvas-based versions. The first step would be to document the message patterns from axiom to view2d and back. Once that is done and documented there would be an effort to use something like websockets to display the messages in browser text and automate the replies. Now that you know the messages they need to be turned into HTML5 canvas drawing commands. Once the drawing happens there is another layer of control because clicking on a view2d/3d image will bring up a control panel. This could be done with menus or buttons in the web page rather than as a separate window. If a student wants to do this they should look at the book "Physically Based Rendering". This book won an Academy Award. It is the canonical example of where Axiom needs to go. Deconstructing Hyperdoc Hyperdoc was our pre-internet version of a browser. Some portions of it are pre-canned scripts (some of which I've already written, as you can see from the sources). Some portions interact with the running Axiom to send an input line and open a DIV section with the response. I have also written some prototype code for that in the sources. Some page output is generated dynamically by Axiom. This needs to be written so it creates browser-based text rather than hyperdoc text. Removing Makefiles We currently use 'make' to build the system. But Axiom is trying to remove as many tools and external dependencies as possible. Each thing we remove is one less thing users need to pre-install and one less thing to maintain. The task would be to trace the 'make' scripts to find out the exact sequence of commands to build Axiom. These would then be written as lisp functions. So instead of using 'make', we start lisp and use it to build Axiom, which is a large lisp program. Some of this tracing is already done in anticipation that this rewrite will happen. The Makefile files are documented (and generated from) the Makefile.pamphlet files. Knuth, Literate Programming, and Axiom The 'pamphlet' files are raw latex files. You can just run latex on them. Knuth's original vision of literate programming had 2 tools, 'weave' and 'tangle'. The 'weave' program takes the literate sources and generates tex-compatible output. Axiom uses latex directly so there is no need for a 'weave' program. The 'tangle' program exists, called 'tanglec' in the books subdirectory. It takes 2 arguments, the source latex file and the name of a 'chunk'. It writes the chunk contents to stdout. tanglec bookvol10.3.pamphlet "domain INT Integer" >integer.spad This will look for a chunk with the given name, e.g. \begin{chunk}{domain INT Integer} the integer.spad source code is here \end{chunk} There is no real magic in the 'tanglec' program. It just reads the source file, makes a hash table of every chunk name (concatenating repeated names into a single block) and then writes out the requested chunk to stdout. The ultimate goal is to make every file a latex document. Most programs use the "pile of sand" (POS) method to organize sources. They try to provide "semantics" by clever directory names such as 'doc'. What they don't realize is that this is left-over technology from the past. I used to work on a machine with 8k, 4k of which was the operating system. If you created a file larger than 4k you crashed the system. So we invented "include" for files and "overlay linkers" (which are now virtual memory hardware). Comments cost bytes and were frowned upon. People STILL write 4k files and POS directories with include files despite having 16G of memory. They still think comments are expensive and that 'documentation' is worthless. We need to think of 'explanations', not documentation or comments. POS programming needs to die. Explanations If you cover a topic in class (e.g. CAD, Groebner, Berlekamp factoring, etc) the task would be to find the code that implements the algorithms and document them. This is rather more difficult than it sounds as there are a lot of implementation details which classes never cover but are vital. A good starting point would be polynomial algorithms. Axiom supports a lot of different poly representations, such as sparse/dense, recursive, distributed, and various multivariate versions of the same. Pick one of the Domains, e.g. SparseUnivariatePolynomial (SUP), discuss its representation in Axiom, and explain operations like 'variables', 'resultant', 'primitivePart', 'squareFree', etc. Contributions You should stress to any student that Axiom is literate. That means that any contribution NEEDS to focus on explanation. For a system like Axiom to live, it needs to be possible for people to maintain, modify, and extend it. The prior authors (me included) failed to explain anything. Axiom was originally a research project not a product so nobody cared. Unfortunately, now we have to re-discover how existing code works. New code can't be allowed to make the same mistake. I'd be happy to work with students who want to contribute. Tim On Tue, May 9, 2017 at 5:39 PM, Tim Daly <axiom...@gmail.com> wrote: > No need to apologize. I know this is a busy time. > > The ultimate goal is to replace the hyperdoc/graphics with a browser front > end using HTML canvas for the graphics. I have made a start on this but > have been busy with other things. > (See http://axiom-developer.org/axiom-website/bookvol11.pdf) > > A possible alternative is to use the Jupyter notebook. ( > http://jupyter.org/) > I have not looked into this in detail. The student is free to talk to me > about any ideas. > > I'm working on a syllabus for a CMU course which seems to differ from the > current > courses taught elsewhere. Almost every course spends all of its time on the > algorithms. That's fine but it leave the topic "ungrounded". The student > does > not know how the algorithms are actually implemented and does not know how > to build/test/modify an existing system with new work. It's a bit like > teaching > art by looking at paintings but never mentioning 90% of the subject that a > real > artist knows, like brushes, medium, art shows, etc. It's all nice in > theory but > is ultimately pointless as the student can't use the information. > > In the ideal case the students would be part of a group that does real work > on a real system, just as art students end up painting and entering their > work > in art shows. I'm hoping to start a "reading group" that covers papers > from the > past as well as the latest conferences. I have a set of papers on CAD > starting > with the Collins 1975 paper onward which I'm starting to organize. > > Tim >
_______________________________________________ Axiom-developer mailing list Axiom-developer@nongnu.org https://lists.nongnu.org/mailman/listinfo/axiom-developer