I'm working with a custom widget toolkit that is built directly on top of java.awt -- in other words I'm not using Swing, or SWT, or anything other than a framework built on plain old AWT.
I'd like to be able to render (and animate) SVG drawings directly onto a java.awt.Graphics2D instance. However, I'm having a bit of trouble figuring out how exactly to do that with batik. I *think* that I need to decode my SVG drawing into a GVT tree, and then render the tree. However I can't figure out which part of batik I need in order to do the rendering. Transcoder and SVGGraphics2D do not seem to be quite what I want. Actually, I haven't yet figured out the decoding-to-GVT-step either, but I'm assuming that's pretty straightforward. So can anyone give me a pointer on how to do this? Perhaps just point me to an existing example? My first goal is to just get static images rendering. After that, I'll need to get animation working. I'm assuming that supporting animation will entail updating the drawing's current time every so oftern on a separate thread, via the AnimationEngine, and then re-rendering the updated GVT? I *could* do all this by rendering into a static java.awt.Image, and then bliting the Image (i.e. roll my own double-buffering), but I'd prefer to figure out how to just draw directly onto a Graphics2D instance first. That's because the framework I'm using already has some double-buffering, so I most likely wont need to do that with the SVG rendering. Thanks, Mike Jarmy P.S. FYI, I'll probably never need to support handling interactive user input. --------------------------------------------------------------------- To unsubscribe, e-mail: batik-users-unsubscr...@xmlgraphics.apache.org For additional commands, e-mail: batik-users-h...@xmlgraphics.apache.org