Hey all,

I have a big pile of sprites (frames of bitmapped character animation with
bit-masks) that I'd like to animate. I've done this before in the raw with
C, but never with Morphic. I'm afraid I'm liable to reinvent the wheel
unless I find a lead on what the right way to do this is in Morphic.

Can anyone point me in the right direction?

-- 
Casey Ransberger
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