Good tutorial here: http://www.dmu.com/squeak/
To import your graphics, World menu / open file list Click "Name" button Select image file in upper window. Thumbnail will display in lower frame. Click "Import" button (not much happens) Close file list Extras / Graphical Imports Select image Click small menu button, select "hand me one" Drop that image into the holder On Wed, May 11, 2011 at 12:34 AM, Derek O'Connell <d...@doconnel.f9.co.uk> wrote: > On 11/05/11 04:15, Casey Ransberger wrote: >> >> Hey all, >> >> I have a big pile of sprites (frames of bitmapped character animation >> with bit-masks) that I'd like to animate. I've done this before in >> the raw with C, but never with Morphic. I'm afraid I'm liable to >> reinvent the wheel unless I find a lead on what the right way to do >> this is in Morphic. >> >> Can anyone point me in the right direction? > > Not sure about the "right way" but would like to see an informed answer to > that myself :-) In the mean time AnimatedImageMorph appears to be a good > starting point, sub-classed for adding animation features (position, > scaling, etc). Scratch code is a good reference for this sort of thing. > > -D > _______________________________________________ > Beginners mailing list > Beginners@lists.squeakfoundation.org > http://lists.squeakfoundation.org/mailman/listinfo/beginners > -- Gary Dunn Honolulu _______________________________________________ Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners