>I hope the very idea of a sync "direction" is being done away with. > >The only downside to the zone concept, if it can be considered a >downside, is that you're no longer targeting players with which to >sync. You'd say "I'm joining a zone" or "I'm leaving a zone".
Joining a zone is directional - I think what you mean is you always want the direction to be one-way. Joining a zone would make the instruction "I want this player to play what is in zone xxx". I also quite like to be able to "sync player xxx to this one" (or "tell player xxx to join this zone"). I don't mind that concept of zones, but it doesn't work for everyone. It requires the zones to be configured first, and it generally works for single-purpose non changing players. Ad-hoc syncing one player with another would become a harder action. Eg. a Boom, which is kind of portable, may be used in a bedroom, and could form an "Upstairs" zone. But it could be moved during the day into the kitchen or into the garden for a BBQ. Before doing that, you'd have to configure a zone called "BBQ", and "Upstairs" would then not be right. So "sync to player n" may still be a useful concept. _______________________________________________ beta mailing list beta@lists.slimdevices.com http://lists.slimdevices.com/lists/listinfo/beta