Argh... this is so frustrating. I thought I was able to reproduce the issue using Kebul's procedure (switching players in Material). But turned out that this would indeed toggle the log entry from "ignored" to "fired". But the alarm did still work... So that whole log thing and Cometd might actually be a red hering :-(.

Another candidate which would make a difference between 8.2 and 8.3 is more around the player state handling. There are changes there which might have an impact on restart behaviour. Alas: as long as I can't reproduce the issue at will there's no way to test this reliably.
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