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Question: On what player types does the alarm fail for you?
    
- Squeezebox Radio (official firmware 7.x) 
- Squeezebox Radio (community firmware 8.x) 
- Squeezebox Touch (official firmware 7.x) 
- Squeezebox Touch (community firmware 8.x) 
- SB Classic/Boom/Receiver/Transporter 
- Other (eg. Raspberry Pi based)
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cpd73 wrote: 
> I'm going to release an update to Material soon. Should I remove the
> unsubscribe? Will that work-around the issue? Or should I leave Material
> as is and wait for the fix in LMS itself?
Hi Craig,
Checking back on your posts you say you introduced this method of
unsubscribe in July 22 - what was the reason for that introduction? 
What would be the potential impact of removing the unsubscribe (apart
from maybe a fix for the alarm problem)?

Michael doesn't seem to believe Material is to blame - however, I have
tested several times without Material installed and not had any alarm
failures, but there's a caveat to that - the only way I can "reliably"
induce failures during testing is by playing around and changing between
players in Material - with no Material installed I can't do that.
Having said that, the testing I did with your MaterialSkin vTest, which
had the unsubscribe removed, was quite extensive with lots of changing
between players but no alarm failures were seen.

Michaels ignore 'playerprefs' fix in Alarm.pm resolves or at least
drastically improves the problem where an alarm fails to trigger, but
seems to have made another issue worse - "using a remote device to pause
or stop an alarm". Although I agree with him this is considerably less
of an issue than an alarm failing to trigger, so we are in a better
place at the moment.
My testing also seems to indicate, without Material installed pause
works every time, i.e. the alarm is successfully shutdown, once Material
is installed the issue for me becomes prevalent, pause regularly fails
to completely shutdown an alarm.
I haven't tested MaterialSkin vTest against this issue, if you would
like me to do so let me know, but from what I'm seeing in the logs I
would be surprised if removing the unsubscribe didn't also help with
this.

In short, albeit from a pure testing evidential standpoint rather than
in-depth knowledge of Material and LMS and the
protocols/code/interactions between them etc.. I think that Material
currently is a trigger for whatever is going wrong within the player and
alarm handling, from the testing with MaterialSkin vtest, it looks like
removing the unsubscribe either stops that trigger or greatly reduces
it.

I think it's also worth noting that Michael started this thread and
first reported he was having strange alarm issues early Aug, about 2
weeks after your unsubscribe change. ~Insert smoking gun emoji here~ :D

Kev


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KeBul's Profile: http://forums.slimdevices.com/member.php?userid=32883
View this thread: http://forums.slimdevices.com/showthread.php?t=116649

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