What matters is that we have concluded and agreed that we disagree :D And what about menu scrolling? I've suggested that wheel rotation should only scroll menu content if needed, not used to change selection?
--- On Thu, 11/19/09, Jon Sandström <s...@student.chalmers.se> wrote: From: Jon Sandström <s...@student.chalmers.se> Subject: Re: [Bf-committers] Actuall usability of some tools and new features To: "bf-blender developers" <bf-committers@blender.org> Date: Thursday, November 19, 2009, 11:52 PM Brecht Van Lommel skrev: > > I think this is where we disagree > then i will not push this much further, i've made my point and i hope it has been taken, which i appreciate. i must only once more say that the proposed workflow co-exists with current, it does not replace it. how you use it is up to you. want to change the display settings of particles? do so, then the panel will minimize automatically, returning the interface to its default state, showing only velocity physics etc. Thank you for your opinions while we are talking usability i would give another suggestion to the developers though. currently i can see three big problems with the blender UI. the first has been discussed. the second is the very young toolbar. and the third is the not so young modifier stack. i will not adress the toolbar at this point as i have not given it much thought yet, however i have some ideas the modifier stack problem: the problem is quite big, and we can already see the effects in the current interface. since the stack displays all modifiers at the same time. it is difficult to handle many modifiers, but the main problem is that it is limiting the complexity of a modifier. Particles softbodies fluid, etc. all are modifiers, but at the same time they are not as they have their own tab. this system is hardly expandible. it limits future creation of advanced modifiers and "plugin" modifier python scripts. in my opinion this is a very serious problem. suggestion: display the stack as a list (similar to materials list, and particle system list). when the user clicks on a modifier, the settings for only that modifier will be displayed. if the user selects multiple modifiers - display the settings for those. this would allow modifiers with multiple panels. The user wants to select all modifiers - press A in the list to select all downside? does not display all settings of the modifiers when the modifier tab is selected. - if this is desired, then make it display all by default. Again, the problem is more important than the suggestion thank you for your time Jon _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers