Sorry to say that but on win32 systems meanwhile Cmake fails just to begin to compile anything with free MSVC versions, scons works correctly.
jms. Selon Campbell Barton <ideasma...@gmail.com>: > The build system topic took most of the meeting or so and I hope we > dont let this happen again or the new dev meetings will get very > uninteresting. > Please next time try to avoid arguing about stupid topics like this > while we are trying to give basic info to new devs. > > I think topics like this just need better WIKI Docs and not discussion > with new devs. (Or limit to 5min intro) > ---- > Hi Nathan, I didnt mean to say scons does full rebuilds, just that its > slower if you do quick rebuilds. > SCons is great to get a build running however for development Im now > quite convinced its not the way to go. > > When nothing needs building, CMake's Makefiles take around 2.1 seconds > on my system. Scons takes between 30 and 40 seconds. > Time to compile and link with one change with CMake made is 6.8 second or so. > I have tried optimizing scons before and I can get moderate > speedups... but it still doesnt get close to CMake's. > > SCons with BF_QUICK gives more acceptable times but this means I waste > time thinking about what libs to build and occasionally getting it > wrong and having to find out why BF_QUICK failed. > > I appreciate your work on scons and dont mean to belittle it but with > CMake so much faster for rebuilds I feel justified in recommending > CMake over scons for people who intend to build often. > > - Campbell > > On Thu, Jan 7, 2010 at 8:46 AM, Nathan Letwory <jesterk...@letwory.net> > wrote: > > Roger Wickes wrote: > >> > >> We held our second monthly new developer > meeting(http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings) > >> on Sunday, attracting x new developers to the Blender family. > >> Minutes are here: > http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings/2010-01-03rd. > >> We discussed Build systems, Patch Submission, and Python, with a focus on > Cmake versus Scons. > > > > Hi, great to see that the second new dev meeting has been held - too bad > > I couldn't be there, since SCons has been talked about, too. > > > > I feel I have to make a small comment though: > > > > SCons never does a full recompile, when it is not necessary (and it > > hardly ever is). So in that sense, SCons will also do incremental > > builds. Sure, it does read in the SConscripts, but *that is not > > equivalent to a complete rebuild*. It does pose some slight overhead > > when starting a build, but that should not be the reason to start > > favoring CMake over SCons. Again: SCons builds only what is needed. > > > > When doing a clean rebuild, (remove *everything* created by SCons/CMake > > before doing your build), I assure you that you won't find useful > > differences in build times. > > > > I have started writing out docs on the SCons system on my blog > > http://www.letworyinteractive.com/b/building-blender-with-scons/ (see > > also the top navigation for more links). More info there will gradually > > be published as I get it all written out. It already contains good info > > on how the configuration of the system goes. > > > > /Nathan > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers