Bummer iPhone automatic spelling fixer ;) It should be fixed I think. It works fine in our Bullet library.
New developers (and myself) can browse and debug code much easier in an IDE such as msvc, Xcode or K develop, in my opinion. And manual updating projectfiles is a waste of time. Thanks, Erwin On Jan 7, 2010, at 6:41, Erwin Coumans <erwin.coum...@gmail.com> wrote: > Yes it does. You just need to make sure that the headerfiles are > included in the CMakeLists.txt > > Are the dependencies broken in cmake generated unix makefiles? If > so, it could and should be fixed U think. In out Bullet library it > works all fine. > > Thanks, > Erwin > > Sent from my iPhone > > On Jan 7, 2010, at 6:28, joe <joe...@gmail.com> wrote: > >> Do the makefiles it generate handle dependency updates correctly? >> That's the big reason I use scons, and why it's survived I think. >> >> Joe >> >> On Thu, Jan 7, 2010 at 6:22 AM, Erwin Coumans <erwin.coum...@gmail.com >> > wrote: >>> The fact that cmake can create visual studio projects, Xcode >>> projects >>> and makefiles should make scons, make and manual msvc project >>> maintenance obsolete. >>> >>> It is a pity people don't maintain/fix cmake. >>> Thanks, >>> Erwin >>> >>> Sent from my iPhone >>> >>> On Jan 7, 2010, at 1:56, Campbell Barton <ideasma...@gmail.com> >>> wrote: >>> >>>> The build system topic took most of the meeting or so and I hope we >>>> dont let this happen again or the new dev meetings will get very >>>> uninteresting. >>>> Please next time try to avoid arguing about stupid topics like this >>>> while we are trying to give basic info to new devs. >>>> >>>> I think topics like this just need better WIKI Docs and not >>>> discussion >>>> with new devs. (Or limit to 5min intro) >>>> ---- >>>> Hi Nathan, I didnt mean to say scons does full rebuilds, just >>>> that its >>>> slower if you do quick rebuilds. >>>> SCons is great to get a build running however for development Im >>>> now >>>> quite convinced its not the way to go. >>>> >>>> When nothing needs building, CMake's Makefiles take around 2.1 >>>> seconds >>>> on my system. Scons takes between 30 and 40 seconds. >>>> Time to compile and link with one change with CMake made is 6.8 >>>> second or so. >>>> I have tried optimizing scons before and I can get moderate >>>> speedups... but it still doesnt get close to CMake's. >>>> >>>> SCons with BF_QUICK gives more acceptable times but this means I >>>> waste >>>> time thinking about what libs to build and occasionally getting it >>>> wrong and having to find out why BF_QUICK failed. >>>> >>>> I appreciate your work on scons and dont mean to belittle it but >>>> with >>>> CMake so much faster for rebuilds I feel justified in recommending >>>> CMake over scons for people who intend to build often. >>>> >>>> - Campbell >>>> >>>> On Thu, Jan 7, 2010 at 8:46 AM, Nathan Letwory >>>> <jesterk...@letwory.net> wrote: >>>>> Roger Wickes wrote: >>>>>> >>>>>> We held our second monthly new developer >>>>>> meeting(http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings >>>>>> ) >>>>>> on Sunday, attracting x new developers to the Blender family. >>>>>> Minutes are here: >>>>>> http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings/2010-01-03rd >>>>>> . >>>>>> We discussed Build systems, Patch Submission, and Python, with a >>>>>> focus on Cmake versus Scons. >>>>> >>>>> Hi, great to see that the second new dev meeting has been held - >>>>> too bad >>>>> I couldn't be there, since SCons has been talked about, too. >>>>> >>>>> I feel I have to make a small comment though: >>>>> >>>>> SCons never does a full recompile, when it is not necessary (and >>>>> it >>>>> hardly ever is). So in that sense, SCons will also do incremental >>>>> builds. Sure, it does read in the SConscripts, but *that is not >>>>> equivalent to a complete rebuild*. It does pose some slight >>>>> overhead >>>>> when starting a build, but that should not be the reason to start >>>>> favoring CMake over SCons. Again: SCons builds only what is >>>>> needed. >>>>> >>>>> When doing a clean rebuild, (remove *everything* created by SCons/ >>>>> CMake >>>>> before doing your build), I assure you that you won't find useful >>>>> differences in build times. >>>>> >>>>> I have started writing out docs on the SCons system on my blog >>>>> http://www.letworyinteractive.com/b/building-blender-with-scons/ >>>>> (see >>>>> also the top navigation for more links). More info there will >>>>> gradually >>>>> be published as I get it all written out. It already contains good >>>>> info >>>>> on how the configuration of the system goes. >>>>> >>>>> /Nathan >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> Bf-committers@blender.org >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>> >>>> >>>> >>>> -- >>>> - Campbell >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> Bf-committers@blender.org >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers