How about those projectfiles_vc9? A working cmake should make them redundant.
It would be great if Andrea Weikert (Elubie) and Benoit could switch from manual updating those projectfiles_vc9 (and vc7) to cmake. That would help cmake in Blender quite a bit I think. Cheers, Erwin Out of curiosity: are any of the scons users using those projectfiles_vc9 (occasionally) on Windows? 2010/1/14 Benjamin Tolputt <btolp...@internode.on.net>: > joe wrote: >> I use msvc for source editing and debugging, and scons for compiling. >> Build systems don't have to replace project files, I use scons mostly >> because there's more control that way for what I do. >> > > And if the project files were updated along with the Scons build files - > that is all well & good. Seriously, all I am concerned about is the > capability of extending & debugging Blender in an IDE (namely MSVC & > XCode being a Windows/Mac guy for graphics). CMake has that "by > default", being the way it operates, were Scons to provide the project > files either automatically or through the use of a command line > parameter - I'd be all for it. > > The slower build time of Scons, while a niggle, is not the issue. It is > the disconnect between using/editing Scons & using an IDE that is > causing myself and the developers I've talked to (an entire two of them > :P ) grief. The build of a "release" version of Blender is not a daily > thing. Updating the projects to the latest versions from SVN is such a > common task. > > -- > Regards, > > Benjamin Tolputt > Analyst Programmer > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers