Hi Erwin, Erwin Coumans schrieb: > How about those projectfiles_vc9? A working cmake should make them redundant. > yes, if the projectfiles generated by cmake would work as well as the manually maintained ones, they would probably be redundant. However, I have repeatedly tried to generate a working debug build and so far never got it to a working state. Furthest I got was that the created blender.exe would crash right at the beginning. I know people claimed them working on windows, but on further asking, everyone has only used them for release builds so far. > It would be great if Andrea Weikert (Elubie) and Benoit could switch > from manual updating those projectfiles_vc9 (and vc7) to cmake. > > I must admit, that I kind of like the manually generated projectfiles, they are organized a bit better than the cmake generated ones and above all, they link the correct libraries for debug, which is how I mainly use them. For just getting a current release build any build system (scons, cmake) would work too, it's just a well working debug build that I have so far only achieved with the manually maintained projectfiles. > That would help cmake in Blender quite a bit I think. > I am not so sure about that, unless someone able and willing to maintain the cmake files on windows steps up. I do of course believe it's possible to fix them and have the cmake files generate better projectfiles than they currently do, but I have neither the time nor the knowledge currently to be able to help with that, so I would only be able to report problems and wait for someone to fix. I do have quite a bit experience with the projectfiles, so it's not a big issue for me to keep them up-to-date usually, that's why I currently still like to use them.
Cheers, Andrea _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers