As for existing background images would it be best to convert them? If a background image is found we could create a reference image with its origin at X:0, Y:0, Z:0 and direction facing the same as the previous view (right = X:1, Y:0, Z:0)
The Drag and Drop is a good option, could we take it a little further by adding a drop would create the empty/image? -Andy On 3/6/2010 8:14 AM, Campbell Barton wrote: > Some more fun things... > > 8) Would be nice to have an "Add Image Reference" in the add menu > which could select from images, would bring up a search menu if there > were>10 (just like add group). > > 9) Drag and drop an image from the file selector onto a mesh applies > it to the texture, but dropping onto an empty could make it a > reference :) > > Generally this gets a +1 from me but what happens to existing > background images? - is this removed? if so we can use do_versions to > add empties. is this an acceptable replacement? > > On Sat, Mar 6, 2010 at 4:15 PM, Andy Braham<andybra...@hotmail.com> wrote: >> Hi everyone, >> I wanted to start work on improving background images, right now >> the only thing that can be done with background images is adjusting the >> scale, and x/y position this does not leave very much flexibility. What >> I propose on doing is creating a "Reference Image" or "Image" option in >> empty objects, or possibly adding a new "Image" object using empty >> objects as the foundation. This would eliminate the need to adjust the >> images external to Blender plus many more benefits: >> >> 1.) Image orientation - Allows any image orientation and scale helping >> with aligning and fine tuning images. >> 2.) Multiple Images with varying depths - This functionality would be >> invaluable when modeling objects with cross sections. >> 3.) Scenes - Allows images to be used as objects in scenes saving time >> on modeling and allows "stacked" image backgrounds >> similar to cartoon style backgrounds. >> 4.) Foreground Images - By using X-Ray the image would be rendered in >> the foreground. >> 5.) Projection - When Project Paint is finished this will allow the >> addition for the ability to move the image over a object and project >> the image into the texture. >> 6) Flexibility - This allows Blender to be much more flexible by not >> tying the images to just a view orientation. >> 6.) Implementation - This functionality would be quite easy to implement >> since none of the views would be affected by adding more options. >> >> I would really like some feedback on this from everyone. >> >> /Thanks, >> Andy Braham/ >> [IRC: Smurfinator] >> >> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers