On Sun, Mar 7, 2010 at 3:53 AM, Brecht Van Lommel <bre...@blender.org> wrote: > Hi, > > I don't think this is a good idea, it really sounds like an abuse of > the concept of an empty to me, and a special object type for this also > seems too specific. Why not just use an mesh with a texture applied > and add the option to always show an object in a certain draw mode > somehow (which is different than what the current option does).
-1 from me too, I agree with Brecht. Textured planes can be used easily here, that's how its done in most other applications too. A while ago I started writing an add primitive script 'Add Image Plane' that when executed would open a file selector, and automatically map the chosen image to a plane with the right drawtype etc. Pretty trivial stuff and not worth coding more and more complexity into Blender (especially on empties either) just to support this. Campbell wrote: > I ended up forcing wire for the objects I was modeling and then only > having the quads as textured, but it was tedious to setup. We talked about this at winter camp - the problem here is that Blender's 'Maximum draw type' concept is really inconvenient to work with in a lot of ways. It would be a lot easier to just be able to set your reference planes as textured, and they would *stay* textured in other global display modes. cheers, Matt _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers