Test and feedback much appreciated :) Screenshot: http://www.pasteall.org/pic/show.php?id=2102
It works by sampling (number of samples configurable) the image and drawing a point cloud of those sampled data. An option to use full resolution is available but is slow with high res image and both waveform and vectorcope pannel expanded) Saving the statistic data was too much data and too slow, if using subsampled data is not ok for preview. Calculating an image of the scope and only displaying it as a opengl texture seems be the best way to go (more like the sequencer scopes). For what it is worth: after effect seems to use a similar subsampling method. Further (if design is ok): -some speed optimisation -polish aesthetic -zoom in/out with out of range float support -colorspace linear and srgb (for histogram too) https://projects.blender.org/tracker/index.php?func=detail&aid=21750&group_id=9&atid=127 _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers