Sorry for the bad english, I really should have rested a little before writing. I hope you still understand it :-/
2010/3/25 Xavier Thomas <xavier.thomas.1...@gmail.com>: > Test and feedback much appreciated :) > > Screenshot: http://www.pasteall.org/pic/show.php?id=2102 > > It works by sampling (number of samples configurable) the image and > drawing a point cloud of those sampled data. An > option to use full resolution is available but is slow with high res > image and both waveform and vectorcope pannel > expanded) > > Saving the statistic data was too much data and too slow, if using > subsampled data is not ok for preview. Calculating > an image of the scope and only displaying it as a opengl texture seems > be the best way to go (more like the sequencer > scopes). For what it is worth: after effect seems to use a similar > subsampling method. > > Further (if design is ok): > -some speed optimisation > -polish aesthetic > -zoom in/out with out of range float support > -colorspace linear and srgb (for histogram too) > > https://projects.blender.org/tracker/index.php?func=detail&aid=21750&group_id=9&atid=127 > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers