2010/3/25 Paolo Ciccone <phcicc...@gmail.com>: > Xavier, that looks very promising. For the VScope, would it be possible to > to have more clear demarcation of each color area? It would be also helpful > to have the standard line for the skin tone, the single most important > feature of a VScope.
For now I reproduce the look of the sequencer scopes but it is easily changeable. Better grid and the ability to zoom is on my todo Lastly, VScopes usually have a marker of some sort, > like a square that shows the limit of the usable range for each color. > Basically, when calibrating a monitor or a camera with a DSC chart your R, > G, B, M, C, Y would optimally "fall" within those squares. Beyond those the > colors start getting oversaturated. Here is an example of what I mean: > http://paolociccone.com/TrueColor-HD250-part2.html > In fact the corners of the exagon have similar representation to those squares. In the picture you linked, if you connect the squares with a line which color blends between the color the squares correspond to (R Mg B Cy G Yl) -> you got the hexagon which serves as grid in my patch and in the sequencer scopes. Some things that might be cleared up: -The aspect is changed for the hexagon not be squashed -> it should be but I keep it for consistency with the sequencer -the coordinates of each points correspond to the U V chrominance (like in the sequencer) but I think it is more common to represent the chromimance using Cb Cr coodinate systems. > Excellent work! > > Paolo Ciccone Thanks Xavier _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers