I agree, is very annoying. Regards
malefico Pablo Vazquez - www.venomgfx.com.ar wrote: > Thank you for bringing this up, it annoys me since a long time already. > > PET in Object mode is awesome (a tad slow, hung my computer many times > when using it by mistake), but not always desired, as opposed in Edit > Mode where is used much more often. > > I brought this topic on IRC a while ago and had artists and developers > (and dev/user like Matt Ebb) agreeing on that the state of PET in > Object/Edit modes should be independent. > > Hope there is time to fix this up for the beta!, would help a lot. > > * Pablo Vazquez > CG Artist > i...@venomgfx.com.ar > http://www.venomgfx.com.ar > > > > On Wed, Jul 14, 2010 at 14:23, Alberto Torres <kungfoo...@gmail.com> wrote: > >> Hi, >> >> There's something that has been bugging me since it was implemented in >> blender 2.5 some months ago: >> >> Object mode PET is enabled whenever you enable it in edit mode and >> exit edit mode. In object mode, PET is very useful in some cases but >> it's rarely used and the user always expect it not to be enabled when >> exiting edit mode with PET. I've seen many times, both experienced >> users (like me) and novice users, having problems with not expecting >> object mode PET, sometimes causing problems like unexpected moved >> objects and extreme slowness (it's slow!) until you cancel the action. >> >> I thought it was a very obvious problem, but since then it hasn't been fixed. >> >> -- >> DiThi >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers