I totally agree, some times i spend serverals minutes finding out why when i
duplicate an object and move it, it seems to be never duplicated, then i
realize that PE was grabing all the objects, the original and the
duplicates, very very very annoying!

We could fix this it to have a PET state for <object mode> and for <edit
mode> separately, so if you enable PET in edit mode, it will remain till you
come back to object mode, then PET will be activated if it was activated in
object mode before you enter to edit mode.

Thanks
Agus


2010/7/14 Wahooney <wahoo...@wahooney.net>

> +1 on the annoyance factor.
>
> On 7/14/2010 3:03 PM, malefico wrote:
> > I agree, is very annoying.
> >
> > Regards
> >
> > malefico
> >
> > Pablo Vazquez - www.venomgfx.com.ar wrote:
> >
> >> Thank you for bringing this up, it annoys me since a long time already.
> >>
> >> PET in Object mode is awesome (a tad slow, hung my computer many times
> >> when using it by mistake), but not always desired, as opposed in Edit
> >> Mode where is used much more often.
> >>
> >> I brought this topic on IRC a while ago and had artists and developers
> >> (and dev/user like Matt Ebb) agreeing on that the state of PET in
> >> Object/Edit modes should be independent.
> >>
> >> Hope there is time to fix this up for the beta!, would help a lot.
> >>
> >> * Pablo Vazquez
> >> CG Artist
> >> i...@venomgfx.com.ar
> >> http://www.venomgfx.com.ar
> >>
> >>
> >>
> >> On Wed, Jul 14, 2010 at 14:23, Alberto Torres<kungfoo...@gmail.com>
>  wrote:
> >>
> >>
> >>> Hi,
> >>>
> >>> There's something that has been bugging me since it was implemented in
> >>> blender 2.5 some months ago:
> >>>
> >>> Object mode PET is enabled whenever you enable it in edit mode and
> >>> exit edit mode. In object mode, PET is very useful in some cases but
> >>> it's rarely used and the user always expect it not to be enabled when
> >>> exiting edit mode with PET. I've seen many times, both experienced
> >>> users (like me) and novice users, having problems with not expecting
> >>> object mode PET, sometimes causing problems like unexpected moved
> >>> objects and extreme slowness (it's slow!) until you cancel the action.
> >>>
> >>> I thought it was a very obvious problem, but since then it hasn't been
> fixed.
> >>>
> >>> --
> >>> DiThi
> >>> _______________________________________________
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> >>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>
> >>>
> >>>
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> >>
> >>
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> >
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