Hi, Revisiting topic: why is kerning different then? If we could combine the crispy hinting with the narrow 1 pixel kerning, it would be all OK?
-Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 28 Oct, 2010, at 13:53, Matt Ebb wrote: > Bdiego tried this before, and the kerning is terrible - looks very > amateurish and makes the word shapes harder to distinguish. I don't > mind having it as an option if people really have an aversion to the > current setup (personally I'm very happy with it currently), but not > by default. > > Matt > > > On Thu, Oct 28, 2010 at 5:50 PM, Michael Fox <mfoxd...@gmail.com> > wrote: >> Hello all, i have made a little patch of what was suggested on BA and >> turn off text hinting. >> >> Now when i did this it made the UI far more clear and readable and >> the >> UI is lose to 200% faster and more responsive, i can actually acheive >> 24fps playback with an animated character on my 6200 and i have never >> been able to do that. >> >> so what i would like is for some here to try out the patch and find >> any >> dramas or problems, although the patch is very small, it makes a huge >> difference and i want to ask for approval to commit >> >> http://mfoxdogg.com/development/text_hinting_fix.txt >> >> >> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers