On Thu, Nov 25, 2010 at 12:42 AM, Damir Prebeg <blend.fact...@gmail.com> wrote:
>>
>> I don't think *anyone* is suggesting that the Blender code "end up in
>> some closed source software". We're looking at making Blender capable
>> (legally) of using third-party distributed closed-source plugins. This
>> is about *extending* Blender, not taking parts of it and making them
>> proprietary.
>>
>
> No, it's not a debate about how to legally use third-party closed source
> plug-ins in Blender.

Uh, that is exactly the reason I've joined this discussion.

And I think that is the reason most people here are discussing this
topic as well.

I've got nothing against big Silicon Valley companies, but the main
issue is that third-party closed plugins simply can't coincide with
the GPL unless
you somehow break the GPL, and that is something I would like to see changed.

If I somehow gave you some other impression please excuse me.
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to