> > >Make it standard please, nmaps are something that you usually share > >between softwares. no point in forcing headaches to users > > >Daniel Salazar >
May your first born be a son and may your harvest be plentiful!! :) I could not agree more. That's exactly why this patch needs to go in asap. Normal maps are indeed typically exported between tools. > > > 2011/2/22 Knapp <magick.c...@gmail.com>: > > Just provide an external tool or add-on to fix the files. Perhaps pop up > a > > warning: this file has a broken bump-map, run XXX to fix it. > > > > On Tue, Feb 22, 2011 at 7:45 PM, Thomas Dinges <blen...@dingto.de> > wrote: > > > >> I wouldn't do a hackish button either, if it works correct as in 2.49 > >> it's fine and all we need. > >> > >> Am 22.02.2011 19:33, schrieb Ton Roosendaal: > >> > Hi all, > >> > > >> > The situation is worse apparently; up to Blender 2.49 the normal maps > >> > were fine, but the "newbump" patch in 2.51 made red channel become > >> > badly inverted. > >> > > >> > Having it work like in 2.49 is of course correct. Brings up the > >> > question if we should provide a hackish button to support bad normal > >> > maps created in the alpha/beta period. > >> > > >> > Morton's& Mario's proposal is to not do this. I agree, it only makes > >> > UI uglier... :) > >> > > >> > -Ton- > >> > > >> > > ------------------------------------------------------------------------ > >> > Ton Roosendaal Blender Foundation t...@blender.org > www.blender.org > >> > Blender Institute Entrepotdok 57A 1018AD Amsterdam The > Netherlands > >> > > >> > On 20 Feb, 2011, at 14:45, Dalai Felinto wrote: > >> > > >> >> Instead of "old Blender Normal maps" couldn't it be "invert color > >> >> channels [tooltip: old Blender Normal Maps - invert red/green > >> >> channels"? Or Blender was really the only software out there using > >> >> those inverted? > >> >> > >> >> I remember this being discussed a while ago (1year or +) but don't > >> >> remember what was the outcome of it. > >> >> > >> >> -- > >> >> Dalai > >> >> > >> >> 2011/2/20 Ton Roosendaal<t...@blender.org>: > >> >>> Hi, > >> >>> > >> >>> I think Carsten's proposal is the nicest way, even when a bit > "ugly". > >> >>> We can add a version patch in .blend files that sets this button > >> >>> active for all old .blends, but not active for newly created > >> >>> textures. > >> >>> > >> >>> -Ton- > >> >>> > >> >>> > >> ------------------------------------------------------------------------ > >> >>> Ton Roosendaal Blender Foundation t...@blender.org > >> www.blender.org > >> >>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The > >> >>> Netherlands > >> >>> > >> >>> On 19 Feb, 2011, at 23:47, Carsten Wartmann wrote: > >> >>> > >> >>>> Am 19.02.2011 23:08, schrieb Dalai Felinto: > >> >>>>> I wonder if instead of a commandline it would be possible to do > >> >>>>> this > >> >>>>> conversion with Python. I'm not sure of the current status of bpy > >> >>>>> for > >> >>>>> image handling, but it would be neat to have an addon for that. > >> >>>> My idea was having a Button inside the Texture Context, Image Tab > >> >>>> (beneath the Normal Map Button) to use "old Blender Normal maps". > >> >>>> > >> >>>> Carsten > >> >>>> -- > >> >>>> Carsten Wartmann: Autor - Dozent - 3D - Grafik > >> >>>> Homepage: http://blenderbuch.de/ > >> >>>> Das Blender-Buch: http://blenderbuch.de/redirect.html > >> >>>> _______________________________________________ > >> >>>> Bf-committers mailing list > >> >>>> Bf-committers@blender.org > >> >>>> http://lists.blender.org/mailman/listinfo/bf-committers > >> >>> _______________________________________________ > >> >>> Bf-committers mailing list > >> >>> Bf-committers@blender.org > >> >>> http://lists.blender.org/mailman/listinfo/bf-committers > >> >>> > >> >> _______________________________________________ > >> >> Bf-committers mailing list > >> >> Bf-committers@blender.org > >> >> http://lists.blender.org/mailman/listinfo/bf-committers > >> >> > >> > _______________________________________________ > >> > Bf-committers mailing list > >> > Bf-committers@blender.org > >> > http://lists.blender.org/mailman/listinfo/bf-committers > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > > > > > > > -- > > Douglas E Knapp > > > > Creative Commons Film Group, Helping people make open source movies > > with open source software! > > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > > > Massage in Gelsenkirchen-Buer: > > http://douglas.bespin.org/tcm/ztab1.htm > > Please link to me and trade links with me! > > > > Open Source Sci-Fi mmoRPG Game project. > > http://sf-journey-creations.wikispot.org/Front_Page > > http://code.google.com/p/perspectiveproject/ > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers