Before changing everything again, can we go back to the revision that introduced the change in the first place and maybe understand why it was done? There was probably a reason, even if it wasn't a good one, understanding why might be useful.
Martin --- On Tue, 2/22/11, Sean Olson <seanol...@gmail.com> wrote: > From: Sean Olson <seanol...@gmail.com> > Subject: Re: [Bf-committers] normal maps, red/green channel inverted > To: "bf-blender developers" <bf-committers@blender.org> > Received: Tuesday, February 22, 2011, 4:35 PM > I also could not agree > more. Some standardization here would get > rid of > plenty of headaches. To be clear, the step that I > would like to avoid is > under: > "GIMPing the image" on this page: > http://www.foro3d.com/f217/blender-normal-mapping-76567.html > > (It's basically just instructing to invert the green > channel) > > <http://www.foro3d.com/f217/blender-normal-mapping-76567.html>I > believe it > worked this way in 2.49 and currently works this way also > though I have not > tested very recently. > > If I recall the results of the last mailing list > conversation on this > subject, the consensus was that there is no 'standard' on > ways to do normal > mapping so Blender's is as good as anybody else's, and is > not technically > 'wrong'. The problem is that most of the other apps > have standardized in > 'the other method'. I tried tracking the email thread > down, but after about > an hour of digging have given up. > > -Sean > > > On Tue, Feb 22, 2011 at 12:26 PM, Morten Mikkelsen > <mikkels...@gmail.com>wrote: > > > > > > > >Make it standard please, nmaps are something > that you usually share > > > >between softwares. no point in forcing > headaches to users > > > > > > >Daniel Salazar > > > > > > > May your first born be a son and may your harvest be > plentiful!! :) > > I could not agree more. That's exactly why this patch > needs to go in asap. > > Normal maps are indeed typically exported between > tools. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 2011/2/22 Knapp <magick.c...@gmail.com>: > > > > Just provide an external tool or add-on to > fix the files. Perhaps pop > > up > > > a > > > > warning: this file has a broken bump-map, > run XXX to fix it. > > > > > > > > On Tue, Feb 22, 2011 at 7:45 PM, Thomas > Dinges <blen...@dingto.de> > > > wrote: > > > > > > > >> I wouldn't do a hackish button either, > if it works correct as in 2.49 > > > >> it's fine and all we need. > > > >> > > > >> Am 22.02.2011 19:33, schrieb Ton > Roosendaal: > > > >> > Hi all, > > > >> > > > > >> > The situation is worse apparently; > up to Blender 2.49 the normal > > maps > > > >> > were fine, but the "newbump" patch > in 2.51 made red channel become > > > >> > badly inverted. > > > >> > > > > >> > Having it work like in 2.49 is of > course correct. Brings up the > > > >> > question if we should provide a > hackish button to support bad normal > > > >> > maps created in the alpha/beta > period. > > > >> > > > > >> > Morton's& Mario's > proposal is to not do this. I agree, it only > > makes > > > >> > UI uglier... :) > > > >> > > > > >> > -Ton- > > > >> > > > > >> > > > > > ------------------------------------------------------------------------ > > > >> > Ton Roosendaal Blender > Foundation t...@blender.org > > > www.blender.org > > > >> > Blender > Institute Entrepotdok 57A 1018AD > Amsterdam The > > > Netherlands > > > >> > > > > >> > On 20 Feb, 2011, at 14:45, Dalai > Felinto wrote: > > > >> > > > > >> >> Instead of "old Blender Normal > maps" couldn't it be "invert color > > > >> >> channels [tooltip: old Blender > Normal Maps - invert red/green > > > >> >> channels"? Or Blender was > really the only software out there using > > > >> >> those inverted? > > > >> >> > > > >> >> I remember this being discussed > a while ago (1year or +) but don't > > > >> >> remember what was the outcome > of it. > > > >> >> > > > >> >> -- > > > >> >> Dalai > > > >> >> > > > >> >> 2011/2/20 Ton Roosendaal<t...@blender.org>: > > > >> >>> Hi, > > > >> >>> > > > >> >>> I think Carsten's proposal > is the nicest way, even when a bit > > > "ugly". > > > >> >>> We can add a version patch > in .blend files that sets this button > > > >> >>> active for all old .blends, > but not active for newly created > > > >> >>> textures. > > > >> >>> > > > >> >>> -Ton- > > > >> >>> > > > >> >>> > > > >> > > > ------------------------------------------------------------------------ > > > >> >>> Ton Roosendaal > Blender Foundation t...@blender.org > > > >> www.blender.org > > > >> >>> Blender > Institute Entrepotdok 57A 1018AD > Amsterdam The > > > >> >>> Netherlands > > > >> >>> > > > >> >>> On 19 Feb, 2011, at 23:47, > Carsten Wartmann wrote: > > > >> >>> > > > >> >>>> Am 19.02.2011 23:08, > schrieb Dalai Felinto: > > > >> >>>>> I wonder if instead > of a commandline it would be possible to do > > > >> >>>>> this > > > >> >>>>> conversion with > Python. I'm not sure of the current status of > > bpy > > > >> >>>>> for > > > >> >>>>> image handling, but > it would be neat to have an addon for that. > > > >> >>>> My idea was having a > Button inside the Texture Context, Image Tab > > > >> >>>> (beneath the Normal Map > Button) to use "old Blender Normal maps". > > > >> >>>> > > > >> >>>> Carsten > > > >> >>>> -- > > > >> >>>> Carsten Wartmann: Autor > - Dozent - 3D - Grafik > > > >> >>>> Homepage: > http://blenderbuch.de/ > > > >> >>>> Das Blender-Buch: http://blenderbuch.de/redirect.html > > > >> >>>> > _______________________________________________ > > > >> >>>> Bf-committers mailing > list > > > >> >>>> Bf-committers@blender.org > > > >> >>>> http://lists.blender.org/mailman/listinfo/bf-committers > > > >> >>> > _______________________________________________ > > > >> >>> Bf-committers mailing list > > > >> >>> Bf-committers@blender.org > > > >> >>> http://lists.blender.org/mailman/listinfo/bf-committers > > > >> >>> > > > >> >> > _______________________________________________ > > > >> >> Bf-committers mailing list > > > >> >> Bf-committers@blender.org > > > >> >> http://lists.blender.org/mailman/listinfo/bf-committers > > > >> >> > > > >> > > _______________________________________________ > > > >> > Bf-committers mailing list > > > >> > Bf-committers@blender.org > > > >> > http://lists.blender.org/mailman/listinfo/bf-committers > > > >> > > > >> > _______________________________________________ > > > >> Bf-committers mailing list > > > >> Bf-committers@blender.org > > > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > >> > > > > > > > > > > > > > > > > -- > > > > Douglas E Knapp > > > > > > > > Creative Commons Film Group, Helping people > make open source movies > > > > with open source software! > > > > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > > > > > > > Massage in Gelsenkirchen-Buer: > > > > http://douglas.bespin.org/tcm/ztab1.htm > > > > Please link to me and trade links with me! > > > > > > > > Open Source Sci-Fi mmoRPG Game project. > > > > http://sf-journey-creations.wikispot.org/Front_Page > > > > http://code.google.com/p/perspectiveproject/ > > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > Bf-committers@blender.org > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > ||------------------ Instant Messengers > ---------------------- > || > ICQ at 11133295 > || > AIM at shatterstar98 > || MSN Messenger at shatte...@hotmail.com > || Yahoo Y! > at the_7th_samuri > ||---------------------------------------------------------------------- > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers