Do I remember right or you not only had to invert some channels but switch ones? like green with red or something? I only had to do this once (thankfully)
Daniel Salazar www.3developer.com 2011/2/22 M.G. Kishalmi <l...@kishalmi.net>: > further I plan to add > > [invert image colors] > [invert red channel] > [invert green channel] > [invert blue channel] > [invert alpha channel] ??? > > operators to the image editor. > they can be used to adjust old bakes or imported normalmaps > and might even prove useful under other circumstances. > > cheers, > mario > > > On Tue, Feb 22, 2011 at 11:17 PM, Morten Mikkelsen <mikkels...@gmail.com> > wrote: >>> >>> >Before changing everything again, can we go back to the revision that >>> introduced the change in the first place and maybe understand why it was >>> done? There was probably a reason, even >if it wasn't a good one, >>> understanding why might be useful. >>> >> >> We already know exactly what is going on. We know exactly how and why the >> channels have to be set. I promise you. It will conform to the standard that >> is most common. >> The old spaces didn't support a real binormal (meaning +/- sign was not >> maintained). It was rather broken as it was. It was almost luck whether you >> got one thing or another. >> This is also why it was essentially useless for exporting any normal map out >> of blender. >> A new system has already been put in place which replaces the generated >> tangent spaces. These support mirroring and >> a sign +/-1 to create a bitangent with the correct orientation. This is not >> something mindlessly thrown in at the last minute. >> >> >> >> >> >> >> >> >>> >>> Martin >>> >>> --- On Tue, 2/22/11, Sean Olson <seanol...@gmail.com> wrote: >>> >>> > From: Sean Olson <seanol...@gmail.com> >>> > Subject: Re: [Bf-committers] normal maps, red/green channel inverted >>> > To: "bf-blender developers" <bf-committers@blender.org> >>> > Received: Tuesday, February 22, 2011, 4:35 PM >>> > I also could not agree >>> > more. Some standardization here would get >>> > rid of >>> > plenty of headaches. To be clear, the step that I >>> > would like to avoid is >>> > under: >>> > "GIMPing the image" on this page: >>> > http://www.foro3d.com/f217/blender-normal-mapping-76567.html >>> > >>> > (It's basically just instructing to invert the green >>> > channel) >>> > >>> > <http://www.foro3d.com/f217/blender-normal-mapping-76567.html>I >>> > believe it >>> > worked this way in 2.49 and currently works this way also >>> > though I have not >>> > tested very recently. >>> > >>> > If I recall the results of the last mailing list >>> > conversation on this >>> > subject, the consensus was that there is no 'standard' on >>> > ways to do normal >>> > mapping so Blender's is as good as anybody else's, and is >>> > not technically >>> > 'wrong'. The problem is that most of the other apps >>> > have standardized in >>> > 'the other method'. I tried tracking the email thread >>> > down, but after about >>> > an hour of digging have given up. >>> > >>> > -Sean >>> > >>> > >>> > On Tue, Feb 22, 2011 at 12:26 PM, Morten Mikkelsen <mikkels...@gmail.com >>> >wrote: >>> > >>> > > > >>> > > > >Make it standard please, nmaps are something >>> > that you usually share >>> > > > >between softwares. no point in forcing >>> > headaches to users >>> > > > >>> > > > >Daniel Salazar >>> > > > >>> > > >>> > > May your first born be a son and may your harvest be >>> > plentiful!! :) >>> > > I could not agree more. That's exactly why this patch >>> > needs to go in asap. >>> > > Normal maps are indeed typically exported between >>> > tools. >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > > >>> > > > >>> > > > 2011/2/22 Knapp <magick.c...@gmail.com>: >>> > > > > Just provide an external tool or add-on to >>> > fix the files. Perhaps pop >>> > > up >>> > > > a >>> > > > > warning: this file has a broken bump-map, >>> > run XXX to fix it. >>> > > > > >>> > > > > On Tue, Feb 22, 2011 at 7:45 PM, Thomas >>> > Dinges <blen...@dingto.de> >>> > > > wrote: >>> > > > > >>> > > > >> I wouldn't do a hackish button either, >>> > if it works correct as in 2.49 >>> > > > >> it's fine and all we need. >>> > > > >> >>> > > > >> Am 22.02.2011 19:33, schrieb Ton >>> > Roosendaal: >>> > > > >> > Hi all, >>> > > > >> > >>> > > > >> > The situation is worse apparently; >>> > up to Blender 2.49 the normal >>> > > maps >>> > > > >> > were fine, but the "newbump" patch >>> > in 2.51 made red channel become >>> > > > >> > badly inverted. >>> > > > >> > >>> > > > >> > Having it work like in 2.49 is of >>> > course correct. Brings up the >>> > > > >> > question if we should provide a >>> > hackish button to support bad normal >>> > > > >> > maps created in the alpha/beta >>> > period. >>> > > > >> > >>> > > > >> > Morton's& Mario's >>> > proposal is to not do this. I agree, it only >>> > > makes >>> > > > >> > UI uglier... :) >>> > > > >> > >>> > > > >> > -Ton- >>> > > > >> > >>> > > > >> > >>> > > > >>> > ------------------------------------------------------------------------ >>> > > > >> > Ton Roosendaal Blender >>> > Foundation t...@blender.org >>> > > > www.blender.org >>> > > > >> > Blender >>> > Institute Entrepotdok 57A 1018AD >>> > Amsterdam The >>> > > > Netherlands >>> > > > >> > >>> > > > >> > On 20 Feb, 2011, at 14:45, Dalai >>> > Felinto wrote: >>> > > > >> > >>> > > > >> >> Instead of "old Blender Normal >>> > maps" couldn't it be "invert color >>> > > > >> >> channels [tooltip: old Blender >>> > Normal Maps - invert red/green >>> > > > >> >> channels"? Or Blender was >>> > really the only software out there using >>> > > > >> >> those inverted? >>> > > > >> >> >>> > > > >> >> I remember this being discussed >>> > a while ago (1year or +) but don't >>> > > > >> >> remember what was the outcome >>> > of it. >>> > > > >> >> >>> > > > >> >> -- >>> > > > >> >> Dalai >>> > > > >> >> >>> > > > >> >> 2011/2/20 Ton Roosendaal<t...@blender.org>: >>> > > > >> >>> Hi, >>> > > > >> >>> >>> > > > >> >>> I think Carsten's proposal >>> > is the nicest way, even when a bit >>> > > > "ugly". >>> > > > >> >>> We can add a version patch >>> > in .blend files that sets this button >>> > > > >> >>> active for all old .blends, >>> > but not active for newly created >>> > > > >> >>> textures. >>> > > > >> >>> >>> > > > >> >>> -Ton- >>> > > > >> >>> >>> > > > >> >>> >>> > > > >> >>> > > >>> > ------------------------------------------------------------------------ >>> > > > >> >>> Ton Roosendaal >>> > Blender Foundation t...@blender.org >>> > > > >> www.blender.org >>> > > > >> >>> Blender >>> > Institute Entrepotdok 57A 1018AD >>> > Amsterdam The >>> > > > >> >>> Netherlands >>> > > > >> >>> >>> > > > >> >>> On 19 Feb, 2011, at 23:47, >>> > Carsten Wartmann wrote: >>> > > > >> >>> >>> > > > >> >>>> Am 19.02.2011 23:08, >>> > schrieb Dalai Felinto: >>> > > > >> >>>>> I wonder if instead >>> > of a commandline it would be possible to do >>> > > > >> >>>>> this >>> > > > >> >>>>> conversion with >>> > Python. I'm not sure of the current status of >>> > > bpy >>> > > > >> >>>>> for >>> > > > >> >>>>> image handling, but >>> > it would be neat to have an addon for that. >>> > > > >> >>>> My idea was having a >>> > Button inside the Texture Context, Image Tab >>> > > > >> >>>> (beneath the Normal Map >>> > Button) to use "old Blender Normal maps". >>> > > > >> >>>> >>> > > > >> >>>> Carsten >>> > > > >> >>>> -- >>> > > > >> >>>> Carsten Wartmann: Autor >>> > - Dozent - 3D - Grafik >>> > > > >> >>>> Homepage: >>> > http://blenderbuch.de/ >>> > > > >> >>>> Das Blender-Buch: http://blenderbuch.de/redirect.html >>> > > > >> >>>> >>> > _______________________________________________ >>> > > > >> >>>> Bf-committers mailing >>> > list >>> > > > >> >>>> Bf-committers@blender.org >>> > > > >> >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> > > > >> >>> >>> > _______________________________________________ >>> > > > >> >>> Bf-committers mailing list >>> > > > >> >>> Bf-committers@blender.org >>> > > > >> >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> > > > >> >>> >>> > > > >> >> >>> > _______________________________________________ >>> > > > >> >> Bf-committers mailing list >>> > > > >> >> Bf-committers@blender.org >>> > > > >> >> http://lists.blender.org/mailman/listinfo/bf-committers >>> > > > >> >> >>> > > > >> > >>> > _______________________________________________ >>> > > > >> > Bf-committers mailing list >>> > > > >> > Bf-committers@blender.org >>> > > > >> > http://lists.blender.org/mailman/listinfo/bf-committers >>> > > > >> >>> > > > >> >>> > _______________________________________________ >>> > > > >> Bf-committers mailing list >>> > > > >> Bf-committers@blender.org >>> > > > >> http://lists.blender.org/mailman/listinfo/bf-committers >>> > > > >> >>> > > > > >>> > > > > >>> > > > > >>> > > > > -- >>> > > > > Douglas E Knapp >>> > > > > >>> > > > > Creative Commons Film Group, Helping people >>> > make open source movies >>> > > > > with open source software! >>> > > > > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php >>> > > > > >>> > > > > Massage in Gelsenkirchen-Buer: >>> > > > > http://douglas.bespin.org/tcm/ztab1.htm >>> > > > > Please link to me and trade links with me! >>> > > > > >>> > > > > Open Source Sci-Fi mmoRPG Game project. >>> > > > > http://sf-journey-creations.wikispot.org/Front_Page >>> > > > > http://code.google.com/p/perspectiveproject/ >>> > > > > >>> > _______________________________________________ >>> > > > > Bf-committers mailing list >>> > > > > Bf-committers@blender.org >>> > > > > http://lists.blender.org/mailman/listinfo/bf-committers >>> > > > > >>> > > > _______________________________________________ >>> > > > Bf-committers mailing list >>> > > > Bf-committers@blender.org >>> > > > http://lists.blender.org/mailman/listinfo/bf-committers >>> > > > >>> > > _______________________________________________ >>> > > Bf-committers mailing list >>> > > Bf-committers@blender.org >>> > > http://lists.blender.org/mailman/listinfo/bf-committers >>> > > >>> > >>> > >>> > >>> > -- >>> > ||------------------ Instant Messengers >>> > ---------------------- >>> > || >>> > ICQ at 11133295 >>> > || >>> > AIM at shatterstar98 >>> > || MSN Messenger at shatte...@hotmail.com >>> > || Yahoo Y! >>> > at the_7th_samuri >>> > ||---------------------------------------------------------------------- >>> > _______________________________________________ >>> > Bf-committers mailing list >>> > Bf-committers@blender.org >>> > http://lists.blender.org/mailman/listinfo/bf-committers >>> > >>> >>> >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers