Nice to see you around again Erwin!

bpy is available in the BGE if you're running from inside Blender. However,
not from the Blenderplayer. Since this is more of a debug thing, I think
this would be acceptable.

Cheers,
Mitchell Stokes

On Tue, Mar 1, 2011 at 11:38 AM, Erwin Coumans <erwin.coum...@gmail.com>wrote:

> Hi,
>
> That is a good idea but I don't think it is a full replacement unless BPY
> is
> available within the BGE.
>
> Having the option to export within the BGE allows you to 'debug' and export
> a full running simulation.
> Some constraints/joints are only added at run-time (vehicles for example).
>
> Is BPY that can access a running Bullet simulation, available inside BGE?
> Thanks,
> Erwin
>
>
>
>
>
>
> On 1 March 2011 11:23, Dalai Felinto <dfeli...@gmail.com> wrote:
>
> > Hi Erwin,
> > > I plan to add a single BGE physics API to export to a .bulle file, for
> > > example exportBullet(char* fileName);
> >
> > What if instead of a BGE API you do it as a bpy API?
> > That way one can write an addon to export the .bulle files. It should
> > already be possible now, but having an API for that can be easier I
> > guess.
> >
> > (as a matter of fact Juha Mäki-Kanto, who submitted the RigidBodyJoint
> > patch, uses Blender exactly for this, to export the .bulle for his
> > engine)
> >
> > --
> > Dalai
> >
> > 2011/3/1 Erwin Coumans <erwin.coum...@gmail.com>:
> > > Hi Carsten,
> > >
> > > No API or GUI changes, demos should work the same.
> > >
> > > I plan to add a single BGE physics API to export to a .bulle file, for
> > > example exportBullet(char* fileName);
> > >
> > > The physics behaviour might slightly change (unavoidable), so if you
> > share
> > > the demos with me, I can help compatibility.
> > > Thanks,
> > > Erwin
> > >
> > >
> > >
> > >
> > > On 1 March 2011 10:54, Carsten Wartmann <c...@blenderbuch.de> wrote:
> > >
> > >> Am 01.03.2011 19:04, schrieb Erwin Coumans:
> > >> > Hi,
> > >> >
> > >> > It has been a long time.
> > >>
> > >> Indeed!
> > >>
> > >> > Can I go ahead (in the upcoming few weeks) and make the change, or
> is
> > >> > someone else working on Bullet related things?
> > >>
> > >> Well, not code wise, but I am just updating the BGE part of my book,
> so
> > >> do you think I will face problems in my demo files after the book is
> > >> printed? I.e. will it change things in a manner that the physics dont
> > >> work the way they should?
> > >>
> > >> Will there be GUI changes? (small things like a new menu entry is not
> a
> > >> problem, but shuffling menus would).
> > >>
> > >> Cheers,
> > >> Carsten
> > >>
> > >> --
> > >> Carsten Wartmann: Autor - Dozent - 3D - Grafik
> > >> Homepage:         http://blenderbuch.de/
> > >> Das Blender-Buch: http://blenderbuch.de/redirect.html
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