Just FYI, I've started looking at this stuff. Nothing to report yet though :)
Anyone else looking at it? -Nicholas On Mon, Mar 7, 2011 at 9:19 AM, Sergey Kurdakov <sergey.fo...@gmail.com> wrote: > Hi All, > > though I'm not qualified to keep with the donated code, few thoughts,maybe > they could be of some use > > it looks like > the approach will be great to be combined with > > http://www.blendernation.com/2010/11/26/microsoft-kinect-in-blender-realtime-point-cloud-demonstration/ > > <http://www.blendernation.com/2010/11/26/microsoft-kinect-in-blender-realtime-point-cloud-demonstration/>kinect > like devices get more penetration ( ms will issue sdk and also asus will > have their device ) > combination of point cloud ( which with more kinects will be very common for > designers ) with blender > could be a very good point. > > as for constructive solid geometry there is some code to be used > http://www.opencsg.org (a link > was mentioned on list few years back btw ) > > and finally maybe it can be used for fast and accurate booleans > something like described here: > http://www2.mae.cuhk.edu.hk/~cwang/pubs/TVCGMeshBoolean.pdf > > > Regards > Sergey > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers