On Mon, Apr 4, 2011 at 8:03 AM, Sergey Kurdakov <sergey.fo...@gmail.com> wrote:
> all mentioned approaches was like these: take arbitrary mesh and make it 
> better.
> it is developed with simple interface with mesh in - mesh out.
>
> in case you can suggest any better algos - and I provided best in
> class of retopo algos

Hi Sergey, i think there's a bit of confusion - the point for these
tools is to have something manual and hands-on, so users can lay down
polys exactly where they want them to be. Just like normal mesh
modelling but as part of a retopo workflow.

Having extra funky automatic tools can be great too, but it's a
different thing. You still also need tools with manual control, even
if only just to clean up problems after an automatic topology
generation algorithm. So these manual tools are probably not
mathematically intense, but implementing them will require good UI and
workflow design, and working with artists to make them useful and
efficient.

So that's the purpose behind this wishlist item, to improve the manual
editing tools for drawing/tweaking mesh topology manually on an
existing reference surface, not to implement a fancy algorithm that
guesses and generates geometry for you.

Matt
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