On Mon, Apr 4, 2011 at 8:03 AM, Sergey Kurdakov <sergey.fo...@gmail.com> wrote: > all mentioned approaches was like these: take arbitrary mesh and make it > better. > it is developed with simple interface with mesh in - mesh out. > > in case you can suggest any better algos - and I provided best in > class of retopo algos
Hi Sergey, i think there's a bit of confusion - the point for these tools is to have something manual and hands-on, so users can lay down polys exactly where they want them to be. Just like normal mesh modelling but as part of a retopo workflow. Having extra funky automatic tools can be great too, but it's a different thing. You still also need tools with manual control, even if only just to clean up problems after an automatic topology generation algorithm. So these manual tools are probably not mathematically intense, but implementing them will require good UI and workflow design, and working with artists to make them useful and efficient. So that's the purpose behind this wishlist item, to improve the manual editing tools for drawing/tweaking mesh topology manually on an existing reference surface, not to implement a fancy algorithm that guesses and generates geometry for you. Matt _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers