Hi Tom, >A common method for retopology is over sculpted meshes. You might >want to retopologize creating only a small number of polys over an >area with thousands, tens of thousands or more polys (Right now you >can do over 40 million polys in a single mutires mesh). (with a poly >budget of 150 for a simple object - 40 million/150 is about 250,000 >polys per quad of your retopo mesh)
somehow there should be decision - either your script could provide that functionality or not cleary it could not - it will create relatively small patches. now Matt told that re topology will be to simplify some areas - not all the case you mention. in this case rohith approach will suffice and provide good result. now big meshes - Nick applied a patch which effectively and quickly makes remeshing over huge meshes. > Wasn't claiming to :) you was claiming that what I say is completely unappropriate and this is cleary not a case. we revealed a problem with rohith approach - only limited areas, but due to Matt note and common sence it will suffice. it could start from retopo of areas, then if good sparse matrix lib is found ( and there are such libs ) it could be extended. so the question is here - to select what is best on number of criteria. obviously you script won't handle large areas to retopo and on small meshes rohith approach has a hand - it preserves topology of mesh. > While it is true that there might be some use in extending the retopo > tools beyond the scope that was suggested for GSoC, the original > inquiry was more narrow in nature. the applicant must win an application so it should be interesting and not trivial. Regards Sergey _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers