On Sun, Apr 3, 2011 at 2:36 PM, Sergey Kurdakov <sergey.fo...@gmail.com> wrote: > and few words before you stated - that retopo will work on simple > submeshes - correct?
A common method for retopology is over sculpted meshes. You might want to retopologize creating only a small number of polys over an area with thousands, tens of thousands or more polys (Right now you can do over 40 million polys in a single mutires mesh). (with a poly budget of 150 for a simple object - 40 million/150 is about 250,000 polys per quad of your retopo mesh) > maybe you have some knowledge - but it does not mean you know everything. Wasn't claiming to :) > or can from out hand say that algos which are specially developed for > retopo are 'unapproriate' It wasn't out of hand. I was familiar with both the target of this GSoC project, and the methods used in the projects mentioned. While it is true that there might be some use in extending the retopo tools beyond the scope that was suggested for GSoC, the original inquiry was more narrow in nature. LetterRip _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers