Count me in agreeance too! I don't even bother to use fly mode. I find it nearly useless.
Jonathan Williamson http://blendercookie.com http://mavenseed.com On Apr 24, 2011, at 5:53 PM, Brandon Phoenix <ktblu...@yahoo.com> wrote: > I'm not a dev, but I definitely agree with you Daniel. I find that view mode > rarely worthwhile. I think it may be useful to look at the way UDK does this > (being an FPS engine). UDK uses W and S to control movement on the Y plane, A > and D for the X plane, and SPACE and C for the Z. Mouse movement is used for > rotation, and the scroll wheel is used to change the speed of movement. I > would > recommend, for use in Blender to add Q and E to control roll. Working with > that > engine, I've found the movement scheme to be incredibly useful for navigating > large scenes. > > UDK is available here: http://www.udk.com/ > > Hope that helps make a decision. > > Brandon Phoenix > > ---------------------------------------------------------------------------------------------------- > > Date: Sun, 24 Apr 2011 15:55:46 -0600 > From: "Daniel Salazar - 3Developer.com" <zan...@gmail.com> > Subject: [Bf-committers] Camera view navigation rant > To: bf-blender developers <bf-committers@blender.org> > Message-ID: <banlktinay9yzorasxkdbenshiou0rgz...@mail.gmail.com> > Content-Type: text/plain; charset=UTF-8 > > So can we take a look at camera view navigation? It's like playing a > space flight simulator every time I press Shift F, I just want to > position and orient my camera, not to deal with inertia and atmosphere > entering angle! (feels like that at least) > http://chrome.atari.com/lunarlander/ > > The flight mode panning (WASD keys) is of no use.. again calculating > directions and inercia and keeping in mind how many presses I've done > for each side so I can try and counter act when I want a stop! (which > never works btw, the counter act seems to never be able to reach zero > again) this could be a test for new NASA astronauts. > > Trackball is a "decent" tool for orienting the camera but it is about > 10 times too sensitive, and somehow seems like it's going the wrong > direction (inverted axis?) > > I have asked for simple game like controls in the past, you know those > first person shooter controls? those are intuitive and precise but the > answer was something like "naah fly simulator is cooler, we can fly > like birds!", really that was an actual answer, supposedly for live > recording the camera to keyframes. > > Also a lock camera to view option would be great so we can just move > the camera like we move any other viewport > > am I the only one that doesn't get this? > > peace, > Daniel Salazar > 3Developer.com > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers