Are there some events in bpy like "OnStartTransformingViewport" ,"OnENDTransformingViewport" etc, I would prefer to have those events so then we can write a very easy script to make the camera follow the viewport manipulation or whatever we want to do with our viewports.
I think we should ask to Campbell make us the bed, and then we can make our dirty stuffs there ;) 2011/4/24 Jonathan Williamson <shadowdrag...@gmail.com> > Count me in agreeance too! I don't even bother to use fly mode. I find it > nearly useless. > > Jonathan Williamson > http://blendercookie.com > http://mavenseed.com > > On Apr 24, 2011, at 5:53 PM, Brandon Phoenix <ktblu...@yahoo.com> wrote: > > > I'm not a dev, but I definitely agree with you Daniel. I find that view > mode > > rarely worthwhile. I think it may be useful to look at the way UDK does > this > > (being an FPS engine). UDK uses W and S to control movement on the Y > plane, A > > and D for the X plane, and SPACE and C for the Z. Mouse movement is used > for > > rotation, and the scroll wheel is used to change the speed of movement. I > would > > recommend, for use in Blender to add Q and E to control roll. Working > with that > > engine, I've found the movement scheme to be incredibly useful for > navigating > > large scenes. > > > > UDK is available here: http://www.udk.com/ > > > > Hope that helps make a decision. > > > > Brandon Phoenix > > > > > ---------------------------------------------------------------------------------------------------- > > > > Date: Sun, 24 Apr 2011 15:55:46 -0600 > > From: "Daniel Salazar - 3Developer.com" <zan...@gmail.com> > > Subject: [Bf-committers] Camera view navigation rant > > To: bf-blender developers <bf-committers@blender.org> > > Message-ID: <banlktinay9yzorasxkdbenshiou0rgz...@mail.gmail.com> > > Content-Type: text/plain; charset=UTF-8 > > > > So can we take a look at camera view navigation? It's like playing a > > space flight simulator every time I press Shift F, I just want to > > position and orient my camera, not to deal with inertia and atmosphere > > entering angle! (feels like that at least) > > http://chrome.atari.com/lunarlander/ > > > > The flight mode panning (WASD keys) is of no use.. again calculating > > directions and inercia and keeping in mind how many presses I've done > > for each side so I can try and counter act when I want a stop! (which > > never works btw, the counter act seems to never be able to reach zero > > again) this could be a test for new NASA astronauts. > > > > Trackball is a "decent" tool for orienting the camera but it is about > > 10 times too sensitive, and somehow seems like it's going the wrong > > direction (inverted axis?) > > > > I have asked for simple game like controls in the past, you know those > > first person shooter controls? those are intuitive and precise but the > > answer was something like "naah fly simulator is cooler, we can fly > > like birds!", really that was an actual answer, supposedly for live > > recording the camera to keyframes. > > > > Also a lock camera to view option would be great so we can just move > > the camera like we move any other viewport > > > > am I the only one that doesn't get this? > > > > peace, > > Daniel Salazar > > 3Developer.com > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers