Hi, just general consideration
taking into account your problems, it looks like making another pass (maybe even few steps ) for animation system with step ahead would resolve the problem. so the animation system will work as is, just there will be another animation system pass with new ( ahead ) time (as if it is a new frame,or maybe even several frames, and all ahead in time ) which will not change anything - just make step forward and save it as a data which can be pushed to audio subsystem (which, can, then, at given current time just interpolate several future and previous points - linear interpolation for positions and quaternion interpolation for rotations between future and past frame ). as for implementation details - it really require someone who knows how animation system works to add there flag to step into future and also output this data. Regards Sergey _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers