I don't know what are they smoking to expect this behavior, it's impossible! in fly mode it works fine tough, I really hope this isn't the default. I expect it to work like the old test program (cube) in the drivers
Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 4:38 PM, Mike Erwin <significant....@gmail.com> wrote: > Daniel Salazar: >> Mike I managed to get it working! but it's unusable. seems that all >> axis are inverted > > Testers seem to be split on this issue, so let me explain and offer a > workaround.The orbit modes are implemented as "target camera" rather > than "object" mode. In other words, you're controlling the viewpoint, > not the thing being viewed. Think of the viewpoint moving with the > knob instead of the object going the wrong way. This is consistent > with the way fly mode works. Shift-F over to that and tell me what you > think. Please also try the 2D navigation (either image/uv or one of > the "flat" quad views) and let me know if those feel wrong to you > also. If after a few days of practice you are still annoyed with the > way it works, we can look for a solution. > > A quick alternative is to put something like this into /etc/spnavrc > > # blender needs to do its own dead-zone filtering > dead-zone = 0 > > # any combination of {x,y,z} for each of these: > invert-rot = xy > invert-trans = yz > > > For general interest, here is what others had to say so far. > > Jesper Schwachöfer: >> Rotating and zooming around the object is much better than it used >> to be. And for this turntable style moving, the fit button is perfect, >> setting the rotational center was sometimes really buggy in the old >> version. > > Kevin Cozens: >> Up/Down doesn't seem to work. Forward/backward zooms in and out >> as expected. All other axis (left/right, yaw, pitch, roll) are operating >> opposite to expectations. For example, I rotate the knob clockwise >> and object rotates counter-clockwise. > > Kyle Goddard: >> No, it does exactly what I expected. Not confused for a second >> about which way it would go when I do *this*. Fly mode is so much >> better with this, I haven't used fly in years because it would zoom >> past where I wanted. I'll have to practice, but yeah the directions >> seem to be right. > > The internal testers at 3Dconnexion would have alerted me or Nathan if > anything was seriously wrong with this implementation. They have > brought up other things, but not this, so they *are* paying attention. > The issue can be solved with some combination of practice and user > settings. I tend to lean toward practice + good behavior with default > settings. > > Please continue to send any feedback this way! > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers