Well be sure to share some of that, maybe I'll suddenly get it :D Thanks for the option, will test and report back ASAP. Also the open source driver seems much nicer, no need for that annoying window open all the time. happy
Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 5:12 PM, Mike Erwin <significant....@gmail.com> wrote: > Daniel Salazar wrote: >> Double reading the comments you posted it seems they are talking about >> *fly mode*, which as I said works as expected > > Those comments were about orbit navigation, with some fly-mode > sprinkles on top. For the one that mentioned fly mode, I was standing > right beside him, so I'm doubly sure! Whatever they're smoking, it > seems to be popular. > >> When you navigate your normal view (not fly mode) you do it in object >> space and not in camera space, ie: drag mouse to the left and "camera" >> orbits to the right, that is why this mode should really work inverted >> as it is right now. It's really what feels natural > > Ok, you convinced me. I have much respect for your work and > professional opinion, so will add the option to orbit in either object > or target-camera mode. As for which is the default... we can > rock-paper-scissors-lizard-spock for it. The config file workaround > would fix this but break all the other parts you say work well. Give > me a few minutes... > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers