Daniel Salazar wrote: > Double reading the comments you posted it seems they are talking about > *fly mode*, which as I said works as expected
Those comments were about orbit navigation, with some fly-mode sprinkles on top. For the one that mentioned fly mode, I was standing right beside him, so I'm doubly sure! Whatever they're smoking, it seems to be popular. > When you navigate your normal view (not fly mode) you do it in object > space and not in camera space, ie: drag mouse to the left and "camera" > orbits to the right, that is why this mode should really work inverted > as it is right now. It's really what feels natural Ok, you convinced me. I have much respect for your work and professional opinion, so will add the option to orbit in either object or target-camera mode. As for which is the default... we can rock-paper-scissors-lizard-spock for it. The config file workaround would fix this but break all the other parts you say work well. Give me a few minutes... Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers