Sure I can do the build.
But could  you merge the trunk into the branch to update the source to >2.59?

xiangquan xiao <xiaoxiangq...@gmail.com> wrote:

>I did the same change to bf_lang.c, too. But as you said, still couldn't
>work.
>
>Then according to
>http://www.gnu.org/software/gettext/FAQ.html#windows_setenv
> <http://www.gnu.org/software/gettext/FAQ.html#windows_setenv>I wrote a bat:
>set LANG=zh_CN
>blender.exe
>
>It works! I have committed some related fix. You can have a try.
>The _envset("LANG","zh_CN") call seems successful, but I still need to set
>it before
>running Blender. That's very strange. I also tested call system("set
>LANG=zh_CN"), failed again.
>
>After all, we can make Garlic work on windows now. If you or jesterKing have
>some time, pls
>make a windows build for me. I'd like to share it with BlenderCN eagerly. I
>have got errors on
>"make PACKAGE" all the time. (:
>
>2011/8/31 Dalai Felinto <dfeli...@gmail.com>
>
>> I think we are in the right track here. After applying this patch [1] I can
>> change languages without the console error.
>> The only problem now is that the interface does not change (even though I
>> set to translate buttons, tooltip and the other one -- in the outliner).
>>
>> Some languages (i.e. Arabic) are not in the Microsoft list. I'm afraid that
>> for them we may need to change local in the computer.
>>
>> [1] - http://www.pasteall.org/24448 (I did it only for English,
>> Portuguese,
>> Chinese, Japanese and Korean), following this:
>> http://msdn.microsoft.com/en-US/library/39cwe7zf(v=VS.80).aspx
>>
>> --
>> Dalai
>>
>> 2011/8/30 xiangquan xiao <xiaoxiangq...@gmail.com>
>>
>> > One of the problem may be locale names. See
>> > http://msdn.microsoft.com/en-us/library/x99tb11d(v=vs.80).aspx
>> > We set "en_US" for linux, while should set "english" for Windows.
>> >
>> > Keep on debuging.
>> >
>> > 2011/8/30 xiangquan xiao <xiaoxiangq...@gmail.com>
>> >
>> > > Actually I don't know much about Windows's locale setting. So the wiki
>> is
>> > > really too short.
>> > >
>> > > On linux, I tested that only when locale is set, and sometimes even set
>> > > LANG and LANGUAGE,
>> > > the GNU gettext will work.
>> > > http://www.gnu.org/software/gettext/FAQ.html#integrating_howto
>> > >
>> > > In my test, it just changes locale temporarily and locally for itself.
>> > >
>> > >
>> > > 2011/8/30 Nathan Letwory <nat...@letworyinteractive.com>
>> > >
>> > >> -----BEGIN PGP SIGNED MESSAGE-----
>> > >> Hash: SHA1
>> > >>
>> > >> On 29.8.2011 20:28, Dalai Felinto wrote:
>> > >> > Hi Kent,
>> > >> >> That means you don't have the locale installed on your machine.
>> > >> >> You'll need to do something like this:
>> > >> >> http://dev.ektron.com/kb_ <
>> > >> http://dev.ektron.com/kb_article.aspx?id=5982>
>> > >> > article.aspx?id=5982 <http://dev.ektron.com/kb_article.aspx?id=5982
>> >
>> > >> >
>> > >> > Thanks for the link. But from windows it ask me to pick a language
>> "to
>> > >> use
>> > >> > when displaying test in programs that do not support Unicode." (and
>> > >> requires
>> > >> > restarting windows).
>> > >> >
>> > >> > Why do we need that? As far as I know blf is doing all the hard work
>> > of
>> > >> > handling unicode. Maybe we only need to tell Windows that Blender
>> > >> supports
>> > >> > unicode?
>> > >> > Indeed awhile back I had Blender patched to use a unicode font
>> > >> (droidsans)
>> > >> > as the default and could have UI files in Japanese with no problems.
>> > >> (and
>> > >> > BGE can handle this as well).
>> > >>
>> > >> To me it also seems strange to have to change system locale to be able
>> > >> to show GUI in different language. For comparison: I can easily change
>> > >> Chrome GUI language to different languages without having to change
>> > >> system locale (just tested with Bengali and Chinese - luckily menu
>> item
>> > >> ordering doesn't change with different items!). Old Blender didn't
>> need
>> > >> system locale changes to show different languages either.
>> > >>
>> > >> IMO there shouldn't be the need for a locale to be specifically
>> > >> installed on a user system for localisation to work.
>> > >>
>> > >> /Nathan
>> > >>
>> > >> - --
>> > >> Nathan Letwory
>> > >> Letwory Interactive | Studio Lumikuu
>> > >> http://www.letworyinteractive.com | http://www.lumikuu.com
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>> > >> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
>> > >>
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>> > >> =jIbC
>> > >> -----END PGP SIGNATURE-----
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