The situation that we must execute a "set LANG=ko_KR" is exactly the one described here[1]<http://www.gnu.org/software/gettext/FAQ.html#windows_setenv> . I followed the steps but still no improvement:
- using -MD when compiling blenlib, where _putenv() is called. - using SetEnvironmentVariableA, but actually Win7 hasn't this API. Maybe you can give it a try in case I miss something. [1] http://www.gnu.org/software/gettext/FAQ.html#windows_setenv 2011/9/1 Dalai Felinto <dfeli...@gmail.com> > Hi, > > Blender32 is working "fine", but Blender64 (scons at least) is not working > at all (it even crashes the system in some cases). > By fine I mean, you need to set LANG before running Blender and that's it. > The option in the User Preferences panel is always ignored. > > The console from a Korean system: > 1) Without .bat: > :>blender.exe > : ndof: dead zone ... > : set LANG=ko_KR > : Change locale to Korean_Korea.949 > : found bundled python: ... > UI IN ENGLISH > > 2) With .bat: > :>set LANG=ko_KR > :>blender.exe > : ndof: dead zone (...) > : set LANG=ko_KR > : Change locale to Korean_Korea.949 > : found bundled python: (...) > UI IN KOREAN > > *) note, if the Blender path has any Asian character it crashes Blender > (but > this is a known bug afaik) > Tested/confirmed in my system+builds and in Nathan L. > > -- > Dalai > > 2011/8/31 xiangquan xiao <xiaoxiangq...@gmail.com> > > > Thanks, I'll merge it now. > > > > 2011/9/1 Dalai Felinto <dfeli...@gmail.com> > > > > > Garlic test builds on: > > > http://www.graphicall.org/dfelinto > > > (32 and 64 windows builds - make sure you get the right one) > > > > > > -- > > > Dalai > > > > > > 2011/8/31 Dalai Felinto <dfeli...@gmail.com> > > > > > > > Sure I can do the build. > > > > But could you merge the trunk into the branch to update the source > to > > > > >2.59? > > > > > > > > > > > > > > > > xiangquan xiao <xiaoxiangq...@gmail.com> wrote: > > > > > > > > > > > > I did the same change to bf_lang.c, too. But as you said, still > > couldn't > > > > work. > > > > > > > > Then according to > > > > http://www.gnu.org/software/gettext/FAQ.html#windows_setenv > > > > <http://www.gnu.org/software/gettext/FAQ.html#windows_setenv>I > wrote > > a > > > > bat: > > > > set LANG=zh_CN > > > > blender.exe > > > > > > > > It works! I have committed some related fix. You can have a try. > > > > The _envset("LANG","zh_CN") call seems successful, but I still need > to > > > set > > > > it before > > > > running Blender. That's very strange. I also tested call system("set > > > > LANG=zh_CN"), failed again. > > > > > > > > After all, we can make Garlic work on windows now. If you or > jesterKing > > > > have > > > > some time, pls > > > > make a windows build for me. I'd like to share it with BlenderCN > > eagerly. > > > I > > > > have got errors on > > > > "make PACKAGE" all the time. (: > > > > > > > > 2011/8/31 Dalai Felinto <dfeli...@gmail.com> > > > > > > > > > I think we are in the right track here. After applying this patch > [1] > > I > > > > can > > > > > change languages without the console error. > > > > > The only problem now is that the interface does not change (even > > though > > > I > > > > > set to translate buttons, tooltip and the other one -- in the > > > outliner). > > > > > > > > > > Some languages (i.e. Arabic) are not in the Microsoft list. I'm > > afraid > > > > that > > > > > for them we may need to change local in the computer. > > > > > > > > > > [1] - http://www.pasteall.org/24448 (I did it only for English, > > > > > Portuguese, > > > > > Chinese, Japanese and Korean), following this: > > > > > http://msdn.microsoft.com/en-US/library/39cwe7zf(v=VS.80).aspx > > > > > > > > > > -- > > > > > Dalai > > > > > > > > > > 2011/8/30 xiangquan xiao <xiaoxiangq...@gmail.com> > > > > > > > > > > > One of the problem may be locale names. See > > > > > > http://msdn.microsoft.com/en-us/library/x99tb11d(v=vs.80).aspx > > > > > > We set "en_US" for linux, while should set "english" for Windows. > > > > > > > > > > > > Keep on debuging. > > > > > > > > > > > > 2011/8/30 xiangquan xiao <xiaoxiangq...@gmail.com> > > > > > > > > > > > > > Actually I don't know much about Windows's locale setting. So > the > > > > wiki > > > > > is > > > > > > > really too short. > > > > > > > > > > > > > > On linux, I tested that only when locale is set, and sometimes > > even > > > > set > > > > > > > LANG and LANGUAGE, > > > > > > > the GNU gettext will work. > > > > > > > http://www.gnu.org/software/gettext/FAQ.html#integrating_howto > > > > > > > > > > > > > > In my test, it just changes locale temporarily and locally for > > > > itself. > > > > > > > > > > > > > > > > > > > > > 2011/8/30 Nathan Letwory <nat...@letworyinteractive.com> > > > > > > > > > > > > > >> -----BEGIN PGP SIGNED MESSAGE----- > > > > > > >> Hash: SHA1 > > > > > > >> > > > > > > >> On 29.8.2011 20:28, Dalai Felinto wrote: > > > > > > >> > Hi Kent, > > > > > > >> >> That means you don't have the locale installed on your > > machine. > > > > > > >> >> You'll need to do something like this: > > > > > > >> >> http://dev.ektron.com/kb_ < > > > > > > >> http://dev.ektron.com/kb_article.aspx?id=5982> > > > > > > >> > article.aspx?id=5982 < > > > > http://dev.ektron.com/kb_article.aspx?id=5982 > > > > > > > > > > > > >> > > > > > > > >> > Thanks for the link. But from windows it ask me to pick a > > > language > > > > > "to > > > > > > >> use > > > > > > >> > when displaying test in programs that do not support > Unicode." > > > > (and > > > > > > >> requires > > > > > > >> > restarting windows). > > > > > > >> > > > > > > > >> > Why do we need that? As far as I know blf is doing all the > > hard > > > > work > > > > > > of > > > > > > >> > handling unicode. Maybe we only need to tell Windows that > > > Blender > > > > > > >> supports > > > > > > >> > unicode? > > > > > > >> > Indeed awhile back I had Blender patched to use a unicode > font > > > > > > >> (droidsans) > > > > > > >> > as the default and could have UI files in Japanese with no > > > > problems. > > > > > > >> (and > > > > > > >> > BGE can handle this as well). > > > > > > >> > > > > > > >> To me it also seems strange to have to change system locale to > > be > > > > able > > > > > > >> to show GUI in different language. For comparison: I can > easily > > > > change > > > > > > >> Chrome GUI language to different languages without having to > > > change > > > > > > >> system locale (just tested with Bengali and Chinese - luckily > > menu > > > > > item > > > > > > >> ordering doesn't change with different items!). Old Blender > > didn't > > > > > need > > > > > > >> system locale changes to show different languages either. > > > > > > >> > > > > > > >> IMO there shouldn't be the need for a locale to be > specifically > > > > > > >> installed on a user system for localisation to work. > > > > > > >> > > > > > > >> /Nathan > > > > > > >> > > > > > > >> - -- > > > > > > >> Nathan Letwory > > > > > > >> Letwory Interactive | Studio Lumikuu > > > > > > >> http://www.letworyinteractive.com | http://www.lumikuu.com > > > > > > >> -----BEGIN PGP SIGNATURE----- > > > > > > >> Version: GnuPG v1.4.10 (MingW32) > > > > > > >> Comment: Using GnuPG with Mozilla - > http://enigmail.mozdev.org/ > > > > > > >> > > > > > > >> > iQEcBAEBAgAGBQJOW83oAAoJEKtfN7KsE0TtmuYIAJmFspcZYoPCP0bRiv+buEKv > > > > > > >> > c1Sqc+dQ8H1vvIo2MAgVwkVj836j4ynRUVH2mUKzAjMw/zaRaNESPJ7Wv1cJXrG2 > > > > > > >> > ugpB58HfrpTJwwYTv8poqV9YY4z9uFfJItfOgXPUlAf1Rcu8Yzm+56/PkriJVi1c > > > > > > >> > r8w8FHWyJpS39AJvemKOmDjzk9W/iAVXKv83KXTKUiIvC0Towru3b9Ti5LIeKuKl > > > > > > >> > w+Lk2C7bNcMC8RJl010GBnNE5s/xOzmgOVfmUN9fNpLFZJimK1vnv/eMtK4tVrE/ > > > > > > >> > dVHwesUebc1Pkj6ReM90dModIrqvzo1FfwvgDs6fGUkFUKisEytwjdQ/iibT2dw= > > > > > > >> =jIbC > > > > > > >> -----END PGP SIGNATURE----- > > > > > > >> _______________________________________________ > > > > > > >> Bf-committers mailing list > > > > > > >> Bf-committers@blender.org > > > > > > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > >> > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > Bf-committers mailing list > > > > > > Bf-committers@blender.org > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > _______________________________________________ > > > > > Bf-committers mailing list > > > > > Bf-committers@blender.org > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > Bf-committers@blender.org > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers