Am 16.01.2012 17:46, schrieb Sergey Sharybin:
> Revision: 43428
>            
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43428
> Author:   nazgul
> Date:     2012-01-16 16:46:00 +0000 (Mon, 16 Jan 2012)
> Log Message:
> -----------
> Carve booleans library integration
> ==================================
>
> Merging Carve library integration project into the trunk.

Hey Sergey,

some of my work always was only (in Production constraints) possible 
with booleans (so I followed the carve branch closely). Imagine a 
jawbone I need to cut along a plane (ok Cube) and then visualize the 
drilling of a hole into it with a medical drill. So I am very happy with 
a boolean that is more robust. Some first tests showed that there are 
much (if any!) artifacts. However I had to learn that my old scenes are 
often need to be redone, thats because I used many times tricks to get 
the old booleans working at all...

For example I made a planar cut then in this mesh the drilling 
difference modifier borked and I need to separate the cutted plane and 
then use the difference on this. This worked with the old booleans, this 
kind of "open" objects do not work anymore. But this is in most cases 
ok, if not I can still use a solidify mod.

So thanks for this great addition to Blender! Is it the third boolean 
code or the fourth? ;-)

Carsten

-- 
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage:         http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html
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