Am 16.01.2012 17:46, schrieb Sergey Sharybin: > Revision: 43428 > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43428 > Author: nazgul > Date: 2012-01-16 16:46:00 +0000 (Mon, 16 Jan 2012) > Log Message: > ----------- > Carve booleans library integration > ================================== > > Merging Carve library integration project into the trunk.
Hey Sergey, some of my work always was only (in Production constraints) possible with booleans (so I followed the carve branch closely). Imagine a jawbone I need to cut along a plane (ok Cube) and then visualize the drilling of a hole into it with a medical drill. So I am very happy with a boolean that is more robust. Some first tests showed that there are much (if any!) artifacts. However I had to learn that my old scenes are often need to be redone, thats because I used many times tricks to get the old booleans working at all... For example I made a planar cut then in this mesh the drilling difference modifier borked and I need to separate the cutted plane and then use the difference on this. This worked with the old booleans, this kind of "open" objects do not work anymore. But this is in most cases ok, if not I can still use a solidify mod. So thanks for this great addition to Blender! Is it the third boolean code or the fourth? ;-) Carsten -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage: http://blenderbuch.de/ Das Blender-Buch: http://blenderbuch.de/redirect.html _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers