I know this isn't an answer for all your problems and it doesn't fix the need of a composite node to render animation, but have you tried creating a node group for passes? You can create a generic node group with each pass connected to one file output node mapped to a relative directory (for intance //color/ //shadow/ //ao/, etc.) and append it each time you need it. Less than ideal, but usable. One thing comes to my mind: it would be great to have an input socket for the file name in file-output nodes, and a node to input text or expressions in order to, for instance, append a path to the output. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
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