> I know this isn't an answer for all your problems and it doesn't fix > the need of a composite node to render animation, but have you tried > creating a node group for passes? > You can create a generic node group with each pass connected to one > file output node mapped to a relative directory (for intance //color/ > //shadow/ //ao/, etc.) and append it each time you need it. > Less than ideal, but usable. > One thing comes to my mind: it would be great to have an input socket > for the file name in file-output nodes, and a node to input text or > expressions in order to, for instance, append a path to the output. >
thanks, that's actually what I end up doing. But I'm not trying to find a solution to do it now, I'm just giving a proposal so its not as much as a pain to do as it is now (to not say better :) ) _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers