thanks man,
well I have made a python script that can detect oabb. But now I need to check collisions between really complex objects. My diploma was originaly designed to make just python scripts, but I don't think I can make it for such complex objects, so it will be better to edit api to use the bullet for the detection. Dne 18.4.2012 22:13, Francesco Zoffoli napsal(a): > Are performances a problem? > > Do you have very fast/small objects? (otherwise, tunnelling may be a > problem) > > If no, i think it is simpler to just write a python script. > I think you can set up a callback to be called each frame change. > > In this script you just check with a simple AABB collison > check<http://www.opentk.com/node/869>which pair of meshes' bounding > box collide, and then perform a vertex check > for the two meshes(in this case, you can export the list of vertices of the > 2 objects, and then feed them to a small program that just read them, sets > up the bullet physic world, and run the bullet simulation. Or you can write > it in python, but if you have convex shapes this can be a bit tricky.), and > update the two vectors. The ammount of thing to learn should be less than > changing blender code, especially since you don't know c/c++, but this is > an hack, and wouldn't work for complex scenarios.. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers