anyone making a game server will really need this function! On Wed, Apr 25, 2012 at 12:07 PM, P2sta <p2...@atlas.cz> wrote: > Thanks for answer, > > uhm, can you please expline me the second possibility you wrote a bit > more. I'm not really sure I do understand what to do. > > Thanks, > > Zbyněk > > Dne 24.4.2012 22:06, Campbell Barton napsal(a): >> Hi. there are a few ways you could that this, >> >> we have headless build option for ghost. - in cmake its WITH_HEADLESS, >> this builds a blender which does not link with X11 (or do any >> windowing). >> >> You could look at enabling this build flag and then adding ifdef's in >> the BGE to comment out drawing code. >> >> >> Another way would be to use G.background (or some BGE variable >> initialized from G.background) and have the BGE check for background, >> this has the advantage that you wouldn't need a custom build to take >> advantage of the feature. >> >> >> On Wed, Apr 25, 2012 at 4:26 AM, P2sta<p2...@atlas.cz> wrote: >>> Hello, >>> >>> I would like to know if it's possible to make the game run on the >>> background (without any visual part). I mean when I hit start game >>> button, I need only a physics to make collision detection, no rendering. >>> >>> Can anybody help me wtih that or at least give me some tips how to get >>> this done? >>> >>> Thanks in advance, >>> >>> Zbyněk >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers
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