Thanks for answer, uhm, can you please expline me the second possibility you wrote a bit more. I'm not really sure I do understand what to do.
Thanks, Zbyněk Dne 24.4.2012 22:06, Campbell Barton napsal(a): > Hi. there are a few ways you could that this, > > we have headless build option for ghost. - in cmake its WITH_HEADLESS, > this builds a blender which does not link with X11 (or do any > windowing). > > You could look at enabling this build flag and then adding ifdef's in > the BGE to comment out drawing code. > > > Another way would be to use G.background (or some BGE variable > initialized from G.background) and have the BGE check for background, > this has the advantage that you wouldn't need a custom build to take > advantage of the feature. > > > On Wed, Apr 25, 2012 at 4:26 AM, P2sta<p2...@atlas.cz> wrote: >> Hello, >> >> I would like to know if it's possible to make the game run on the >> background (without any visual part). I mean when I hit start game >> button, I need only a physics to make collision detection, no rendering. >> >> Can anybody help me wtih that or at least give me some tips how to get >> this done? >> >> Thanks in advance, >> >> Zbyněk >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers