On Mon, May 21, 2012 at 10:19 PM, Thomas Dinges <blen...@dingto.org> wrote:
> Hi,
> first of all congrats for the project and your work over the last couple
> of years! :)
>
> Although I understand the need and the users want this in trunk I am a
> bit sceptical of the integration.
>
> Basically I would prefer to see Freestyle being implemented as an
> external engine rather than hook so deep into Blenders core.
> I mean that was the intention of the API, to make exactly that possible.
>
>  From a quick look at the patch it looks like its quite heavily
> integrated. What is the intention of the ID_LS you added?
> Also I don't see a way to disable freestyle (compile option).
>
> Sorry but at the moment I would not recommend a merge. Basically I first
> would like to check if it would be possible to integrate it via the
> Render API, and with much less changes to the core.
>
> Regards,
> Thomas

There's a 'blender integration' doc (somewhere) that describes the
hooks into blender, basically it gets the rendered output in about the
same way as the composite nodes and really doesn't mess about in
blender's core as much as you'd think. Also don't think it's really a
good case for the renderer api since it depends on the *output* of BI
according to answers to my questions when I was poking around in the
source a while back trying to figure out how it does its thing.

Think of it as a big, fancy replacement for the 'toon edges' checkbox.

Dan
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