Hi,

Cartoon render is very useful as a feature.

Whether that's as separate download, as engine (like yafaray) or integrated we 
can always check on later... to me it seems we should first try to grasp and 
evaluate what has been done and how this integrates with Blender's features, 
our other render engines, compositor, etc.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 22 May, 2012, at 7:19, Thomas Dinges wrote:

> Hi,
> first of all congrats for the project and your work over the last couple 
> of years! :)
> 
> Although I understand the need and the users want this in trunk I am a 
> bit sceptical of the integration.
> 
> Basically I would prefer to see Freestyle being implemented as an 
> external engine rather than hook so deep into Blenders core.
> I mean that was the intention of the API, to make exactly that possible.
> 
> From a quick look at the patch it looks like its quite heavily 
> integrated. What is the intention of the ID_LS you added?
> Also I don't see a way to disable freestyle (compile option).
> 
> Sorry but at the moment I would not recommend a merge. Basically I first 
> would like to check if it would be possible to integrate it via the 
> Render API, and with much less changes to the core.
> 
> Regards,
> Thomas
> 
> Am 22.05.2012 03:17, schrieb Tamito KAJIYAMA:
>> Nicholas,
>> 
>> Here is a quick attempt of diff -ruN against the trunk revision 46787.
>> 
>> http://www.asahi-net.or.jp/~rd6t-kjym/tmp/diff_against_trunk_r46787.zip
>> 
>> The patch consists of 98070 lines.  Of these, source/blender/freestyle/ 
>> (83932 lines) and
>> release/scripts/freestyle/ (6239 lines) are C/C++ code and Python scripts, 
>> respectively,
>> based on the code from the original Freestyle program.  The rest of the diff 
>> (7899 lines)
>> concerns changes to the Blender code base.  The changes mainly reside in the 
>> following
>> directories:
>> 
>> release/scripts/startup/bl_operators/
>> release/scripts/startup/bl_ui/
>> source/blender/blenkernel/
>> source/blender/blenlib/
>> source/blender/blenloader/
>> source/blender/bmesh/
>> source/blender/editors/
>> source/blender/makesdna/
>> source/blender/makesrna/
>> source/blender/python/
>> source/blender/render/
>> source/blender/windowmanager/
>> source/blenderplayer/
>> source/creator/
>> 
>> Regards,
>> 
> 
> 
> -- 
> Thomas Dinges
> Blender Developer, Artist and Musician
> 
> www.dingto.org
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to