The Big Buck Bunny rigs use the mesh deform modifier which I'd imagine isn't supported by any exporters -- could be wrong though.
Basically rig-->deform mesh-->character mesh so you'd have to export the def mesh to <other program> def mesh and have the armature drive that. I'm guessing that no game engine uses a harmonic-mesh whatever to drive a fps animated character? Dan _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers