On Mon, Jun 18, 2012 at 4:10 PM, Ethan Luo <congcong...@gmail.com> wrote: > 1, For Ocean Modifier, I hope there will be a better way to simulate the > water interaction with boat or something above the wave. The currently fake > workflow just pain for more details. FYI: > http://www.blendernation.com/2012/03/20/ocean-dynamic-paint-particles/ > > 2, Improved Outline System, sometimes it will be better to get a clean > button to re-organize the linked source or unused texture, action, > materials etc. Now I have to click each linked path and press X to clean > them. And a reload button will be cool to refresh the linked objects, > reopen is not the best way to save the time. > > 3, A better Muscle System? Shrinkwrap is not the best fake way to do this > job. > > 4, And for PO translator, a real time translation env will cheers us to > check the result immediately.
Bastien Montagne made an addon so we can edit translations within blender recently, not sure if this is what you are referring to. > 5, A better support for UTF-8 will be cool! If I compiled blender source > code in a Chinese operation system, some system date var issue will throw > me exception to finish the build process. And if I open browser in Blender > to check my files, all the Chinese character will show cubes there. That is > not cool. Are you sure this is still a problem? bpy.app.build_date bpy.app.build_time are now bytes, not strings, so there should be no encoding issues. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers