Thanks Mont for the update, I will check on that. And regarding the compile issue, I will try once later too. :)
Coming to the UTF-8 support in Blender. For some language which are not full translated, these steps will just cost times for users. And check path and characters are not the only cases. If I wanna type some words into Text object for example in Chinese, I have to type it first in a notepad.exe and then save with encoding UTF-8. Then next I will paste it into Blender to get it working properly. I used to face bugs like saving obj under Chinese path, and this file will not be possible to be imported back into blender.( This issue was fixed already, forget the bug tacker id :( ) But I'm not sure if this will happen anytime in the future, it is quite confusing for some new learners. Cheers, *罗聪翼/Ethan Luo* <congcong...@gmail.com> *M: (86)139-8210-2445(GMT+8)* ***@congcong009 #twitter/facebook/**新浪围脖* ***BlenderCN**中文社区**(**www.blendercn.org**)* On Mon, Jun 18, 2012 at 11:57 PM, Yousef Hurfoush <ba...@msn.com> wrote: > > eh ehm... > > hi > > about the utf-8 support in paths > > > > Are you sure this is still a problem? > > bpy.app.build_date > > bpy.app.build_time > > > > are now bytes, not strings, so there should be no encoding issues. > > though you can use utf-8 paths in blender but it only works when changing > the UI to the same language > meaning that if i want to use the English interface there are no utf-8 > recognition from the paths! > > Regards > Yousef Harfoush > ba...@msn.com > > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers